using UnityEngine; namespace BrainFailProductions.PolyFew.AsImpL { /// /// Model import settings, used for batch importing. /// [System.Serializable] public class ModelImportInfo { [Tooltip("Name for the game object created\n(leave it blank to use its file name)")] public string name; [Tooltip("Path relative to the project folder")] public string path; [Tooltip("Check this to skip this model")] public bool skip = false; public ImportOptions loaderOptions; // Default constructor needed by XmlSerializer public ModelImportInfo() { } } }