using UnityEngine; using System.Collections; using UnityEditor; using Dreamteck.Splines.Editor; namespace Dreamteck.Splines.Primitives { public class LineEditor : PrimitiveEditor { public override string GetName() { return "Line"; } public override void Open(DreamteckSplinesEditor editor) { base.Open(editor); primitive = new Line(); } protected override void OnGUI() { base.OnGUI(); Line line = (Line)primitive; line.length = EditorGUILayout.FloatField("Length", line.length); line.mirror = EditorGUILayout.Toggle("Mirror", line.mirror); line.rotation = EditorGUILayout.Vector3Field("Rotation", line.rotation); line.segments = EditorGUILayout.IntField("Segments", line.segments); } } }