using UnityEngine;
using UnityEngine.Events;
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
namespace SciFiShipController
{
///
/// This allows the storage of method calls with parameters in SSCProxity.cs.
/// We need to derive it from UnityEvents so that the UnityEvent is serializable
/// in the inspector. When parameters are used, UnityEvent is not serializable
/// without the use of this class. We can have up to 4 parameters.
///
[System.Serializable]
public class SSCProximityEvt : UnityEvent
{
// onEnterMethods, onExitMethods
// Param 1,
// Param 2, InstanceID of other collider gameobject
// Param 3
}
}