22 lines
545 B
C#
22 lines
545 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class SpawnShield : MonoBehaviour
|
|
{
|
|
public float delayToDestroy = 5;
|
|
public GameObject shieldVFX;
|
|
public Vector3 shieldOffset;
|
|
|
|
void Update()
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.Space))
|
|
{
|
|
var vfx = Instantiate(shieldVFX, transform) as GameObject;
|
|
vfx.transform.SetParent(null);
|
|
vfx.transform.position += shieldOffset;
|
|
Destroy(vfx, delayToDestroy);
|
|
}
|
|
}
|
|
}
|