24 lines
440 B
C#
24 lines
440 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerInputHandler : MonoBehaviour
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{
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[SerializeField]
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private PlayerInputReference _playerInput;
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public bool Boost => _playerInput.Boost();
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public float Horizontal => _playerInput.Horizontal();
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private void Awake()
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{
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Init();
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}
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private void Init()
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{
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_playerInput.Init();
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}
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}
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