54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using Dreamteck.Splines;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ExampleJunctionHandler : MonoBehaviour
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{
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SplineTracer tracer;
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private void Awake()
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{
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tracer = GetComponent<SplineTracer>();
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}
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private void OnEnable()
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{
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tracer.onNode += OnNode; //onNode is called every time the tracer passes by a Node
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}
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private void OnDisable()
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{
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tracer.onNode -= OnNode;
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}
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private void OnNode(List<SplineTracer.NodeConnection> passed)
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{
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Node.Connection[] connections = passed[0].node.GetConnections();
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if (connections.Length == 1) return;
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int newConnection = 1;
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//if (connections[newConnection].spline == tracer.spline && connections[newConnection].pointIndex == passed[0].point)
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//{
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// newConnection++;
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// if (newConnection >= connections.Length) newConnection = 0;
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//}
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if (connections[newConnection].spline != tracer.spline)
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{
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SwitchSpline(connections[newConnection]);
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}
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}
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void SwitchSpline(Node.Connection to)
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{
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tracer.spline = to.spline;
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tracer.RebuildImmediate();
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double startpercent = tracer.ClipPercent(to.spline.GetPointPercent(to.pointIndex));
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tracer.SetPercent(startpercent);
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}
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}
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