47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.XR.Management;
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#else
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using UnityEngine.XR.Management;
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#endif
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namespace Unity.Template.VR
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{
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internal class XRPlatformControllerSetup : MonoBehaviour
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{
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[SerializeField]
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GameObject m_LeftController;
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[SerializeField]
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GameObject m_RightController;
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[SerializeField]
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GameObject m_LeftControllerOculusPackage;
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[SerializeField]
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GameObject m_RightControllerOculusPackage;
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void Start()
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{
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#if UNITY_EDITOR
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var loaders = XRGeneralSettingsPerBuildTarget.XRGeneralSettingsForBuildTarget(BuildTargetGroup.Standalone).Manager.activeLoaders;
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#else
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var loaders = XRGeneralSettings.Instance.Manager.activeLoaders;
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#endif
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foreach (var loader in loaders)
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{
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if (loader.name.Equals("Oculus Loader"))
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{
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m_RightController.SetActive(false);
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m_LeftController.SetActive(false);
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m_RightControllerOculusPackage.SetActive(true);
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m_LeftControllerOculusPackage.SetActive(true);
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}
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}
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}
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}
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}
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