rabidus-test/Assets/Amazing Assets/Advanced Dissolve/Scripts/Controllers/AdvancedDissolveKeywordsCon...

144 lines
5.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AmazingAssets.AdvancedDissolve
{
[ExecuteAlways]
public class AdvancedDissolveKeywordsController : AdvancedDissolveController
{
public AdvancedDissolve.AdvancedDissolveKeywords.State state;
int previousState = -1;
public AdvancedDissolve.AdvancedDissolveKeywords.CutoutStandardSource cutoutStandardSource;
int previousCutoutStandardSource = -1;
public AdvancedDissolve.AdvancedDissolveKeywords.CutoutStandardSourceMapsMappingType cutoutStandardSourceMapsMappingType;
int previousCutoutStandardSourceMapsMappingType = -1;
public AdvancedDissolve.AdvancedDissolveKeywords.CutoutGeometricType cutoutGeometricType;
int previousCutoutGeometricType = -1;
public AdvancedDissolve.AdvancedDissolveKeywords.CutoutGeometricCount cutoutGeometricCount;
int previousCutoutGeometricCount = -1;
public AdvancedDissolve.AdvancedDissolveKeywords.EdgeBaseSource edgeBaseSource;
int previousEdgeBaseSource = -1;
public AdvancedDissolve.AdvancedDissolveKeywords.EdgeAdditionalColorSource edgeAdditionalColorSource;
int previousEdgeAdditionalColorSource = -1;
public AdvancedDissolve.AdvancedDissolveKeywords.EdgeUVDistortionSource edgeUVDistortionSource;
int previousEdgeUVDistortionSource = -1;
//public AdvancedDissolve.Keywords.GlobalControlID globalControlID; // defined in base class
int previousGlobalControlID = -1;
protected override void Awake()
{
base.Awake();
ForceUpdateShaderData();
}
protected override void Update()
{
base.Update();
if (materials == null)
return;
if (previousState != (int)state)
{
previousState = (int)state;
AdvancedDissolve.AdvancedDissolveKeywords.SetKeyword(materials, state, true);
}
if(previousCutoutStandardSource != (int)cutoutStandardSource)
{
previousCutoutStandardSource = (int)cutoutStandardSource;
AdvancedDissolve.AdvancedDissolveKeywords.SetKeyword(materials, cutoutStandardSource, true);
}
if(previousCutoutStandardSourceMapsMappingType != (int)cutoutStandardSourceMapsMappingType)
{
previousCutoutStandardSourceMapsMappingType = (int)cutoutStandardSourceMapsMappingType;
AdvancedDissolve.AdvancedDissolveKeywords.SetKeyword(materials, cutoutStandardSourceMapsMappingType, true);
}
if(previousCutoutGeometricType != (int)cutoutGeometricType)
{
previousCutoutGeometricType = (int)cutoutGeometricType;
AdvancedDissolve.AdvancedDissolveKeywords.SetKeyword(materials, cutoutGeometricType, true);
}
if(previousCutoutGeometricCount != (int)cutoutGeometricCount)
{
previousCutoutGeometricCount = (int)cutoutGeometricCount;
AdvancedDissolve.AdvancedDissolveKeywords.SetKeyword(materials, cutoutGeometricCount, true);
}
if(previousEdgeBaseSource != (int)edgeBaseSource)
{
previousEdgeBaseSource = (int)edgeBaseSource;
AdvancedDissolve.AdvancedDissolveKeywords.SetKeyword(materials, edgeBaseSource, true);
}
if(previousEdgeAdditionalColorSource != (int)edgeAdditionalColorSource)
{
previousEdgeAdditionalColorSource = (int)edgeAdditionalColorSource;
AdvancedDissolve.AdvancedDissolveKeywords.SetKeyword(materials, edgeAdditionalColorSource, true);
}
if(previousEdgeUVDistortionSource != (int)edgeUVDistortionSource)
{
previousEdgeUVDistortionSource = (int)edgeUVDistortionSource;
AdvancedDissolve.AdvancedDissolveKeywords.SetKeyword(materials, edgeUVDistortionSource, true);
}
if(previousGlobalControlID != (int)globalControlID)
{
previousGlobalControlID = (int)globalControlID;
AdvancedDissolve.AdvancedDissolveKeywords.SetKeyword(materials, globalControlID, true);
}
}
[ContextMenu("Force Update Keywords Controller")]
override public void ForceUpdateShaderData()
{
previousState = -1;
previousCutoutStandardSource = -1;
previousCutoutStandardSourceMapsMappingType = -1;
previousCutoutGeometricType = -1;
previousCutoutGeometricCount = -1;
previousEdgeBaseSource = -1;
previousEdgeAdditionalColorSource = -1;
previousEdgeUVDistortionSource = -1;
previousGlobalControlID = -1;
}
[ContextMenu("Reset Keywords Controller")]
override public void ResetShaderData()
{
#if UNITY_EDITOR
UnityEditor.Undo.RecordObject(this, "Reset Keywords Controller");
#endif
cutoutStandardSource = (AdvancedDissolve.AdvancedDissolveKeywords.CutoutStandardSource)0;
cutoutStandardSourceMapsMappingType = (AdvancedDissolve.AdvancedDissolveKeywords.CutoutStandardSourceMapsMappingType)0;
cutoutGeometricType = (AdvancedDissolve.AdvancedDissolveKeywords.CutoutGeometricType)0;
cutoutGeometricCount = (AdvancedDissolve.AdvancedDissolveKeywords.CutoutGeometricCount)0;
edgeBaseSource = (AdvancedDissolve.AdvancedDissolveKeywords.EdgeBaseSource)0;
edgeAdditionalColorSource = (AdvancedDissolve.AdvancedDissolveKeywords.EdgeAdditionalColorSource)0;
edgeUVDistortionSource = (AdvancedDissolve.AdvancedDissolveKeywords.EdgeUVDistortionSource)0;
globalControlID = (AdvancedDissolve.AdvancedDissolveKeywords.GlobalControlID)0;
ForceUpdateShaderData();
}
}
}