rabidus-test/Assets/Amazing Assets/Advanced Dissolve/Scripts/Controllers/AdvancedDissolvePropertiesC...

94 lines
3.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AmazingAssets.AdvancedDissolve
{
[ExecuteAlways]
public class AdvancedDissolvePropertiesController : AdvancedDissolveController
{
public enum UpdateMode { OnAwake, OnFixedUpdate, EveryFrame, Manual }
public UpdateMode updateMode = UpdateMode.EveryFrame;
public AdvancedDissolve.AdvancedDissolveProperties.Cutout.Standard cutoutStandard = new AdvancedDissolve.AdvancedDissolveProperties.Cutout.Standard();
public AdvancedDissolve.AdvancedDissolveProperties.Cutout.Geometric cutoutGeometric = new AdvancedDissolveProperties.Cutout.Geometric();
public AdvancedDissolve.AdvancedDissolveProperties.Edge.Base edgeBase = new AdvancedDissolve.AdvancedDissolveProperties.Edge.Base();
public AdvancedDissolve.AdvancedDissolveProperties.Edge.AdditionalColor edgeAdditionalColor = new AdvancedDissolve.AdvancedDissolveProperties.Edge.AdditionalColor();
public AdvancedDissolve.AdvancedDissolveProperties.Edge.UVDistortion edgeUVDistortion = new AdvancedDissolve.AdvancedDissolveProperties.Edge.UVDistortion();
public AdvancedDissolve.AdvancedDissolveProperties.Edge.GlobalIllumination edgeGlobalIllumination = new AdvancedDissolve.AdvancedDissolveProperties.Edge.GlobalIllumination();
protected override void Awake()
{
base.Awake();
if (updateMode == UpdateMode.OnAwake)
UpdateShaderData();
}
protected override void Update()
{
base.Update();
if (updateMode == UpdateMode.EveryFrame || (updateMode == UpdateMode.OnFixedUpdate && Application.isEditor))
UpdateShaderData();
}
void FixedUpdate()
{
if (updateMode == UpdateMode.OnFixedUpdate)
UpdateShaderData();
}
[ContextMenu("Force Update Properties Controller")]
public override void ForceUpdateShaderData()
{
UpdateShaderData();
}
void UpdateShaderData()
{
if (materials == null)
return;
if (globalControlID == AdvancedDissolve.AdvancedDissolveKeywords.GlobalControlID.None)
{
cutoutStandard.UpdateLocal(materials);
edgeBase.UpdateLocal(materials);
edgeAdditionalColor.UpdateLocal(materials);
edgeUVDistortion.UpdateLocal(materials);
edgeGlobalIllumination.UpdateLocal(materials);
}
else
{
cutoutStandard.UpdateGlobal(globalControlID);
edgeBase.UpdateGlobal(globalControlID);
edgeAdditionalColor.UpdateGlobal(globalControlID);
edgeUVDistortion.UpdateGlobal(globalControlID);
edgeGlobalIllumination.UpdateGlobal(globalControlID);
}
}
[ContextMenu("Reset Properties Controller")]
override public void ResetShaderData()
{
#if UNITY_EDITOR
UnityEditor.Undo.RecordObject(this, "Reset Properties Controller");
#endif
cutoutStandard = new AdvancedDissolve.AdvancedDissolveProperties.Cutout.Standard();
edgeBase = new AdvancedDissolve.AdvancedDissolveProperties.Edge.Base();
edgeAdditionalColor = new AdvancedDissolve.AdvancedDissolveProperties.Edge.AdditionalColor();
edgeUVDistortion = new AdvancedDissolve.AdvancedDissolveProperties.Edge.UVDistortion();
edgeGlobalIllumination = new AdvancedDissolve.AdvancedDissolveProperties.Edge.GlobalIllumination();
UpdateShaderData();
}
}
}