94 lines
3.7 KiB
C#
94 lines
3.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace AmazingAssets.AdvancedDissolve
|
|
{
|
|
[ExecuteAlways]
|
|
public class AdvancedDissolvePropertiesController : AdvancedDissolveController
|
|
{
|
|
public enum UpdateMode { OnAwake, OnFixedUpdate, EveryFrame, Manual }
|
|
|
|
|
|
public UpdateMode updateMode = UpdateMode.EveryFrame;
|
|
|
|
public AdvancedDissolve.AdvancedDissolveProperties.Cutout.Standard cutoutStandard = new AdvancedDissolve.AdvancedDissolveProperties.Cutout.Standard();
|
|
public AdvancedDissolve.AdvancedDissolveProperties.Cutout.Geometric cutoutGeometric = new AdvancedDissolveProperties.Cutout.Geometric();
|
|
|
|
public AdvancedDissolve.AdvancedDissolveProperties.Edge.Base edgeBase = new AdvancedDissolve.AdvancedDissolveProperties.Edge.Base();
|
|
public AdvancedDissolve.AdvancedDissolveProperties.Edge.AdditionalColor edgeAdditionalColor = new AdvancedDissolve.AdvancedDissolveProperties.Edge.AdditionalColor();
|
|
public AdvancedDissolve.AdvancedDissolveProperties.Edge.UVDistortion edgeUVDistortion = new AdvancedDissolve.AdvancedDissolveProperties.Edge.UVDistortion();
|
|
public AdvancedDissolve.AdvancedDissolveProperties.Edge.GlobalIllumination edgeGlobalIllumination = new AdvancedDissolve.AdvancedDissolveProperties.Edge.GlobalIllumination();
|
|
|
|
|
|
|
|
|
|
protected override void Awake()
|
|
{
|
|
base.Awake();
|
|
|
|
if (updateMode == UpdateMode.OnAwake)
|
|
UpdateShaderData();
|
|
}
|
|
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (updateMode == UpdateMode.EveryFrame || (updateMode == UpdateMode.OnFixedUpdate && Application.isEditor))
|
|
UpdateShaderData();
|
|
}
|
|
|
|
void FixedUpdate()
|
|
{
|
|
if (updateMode == UpdateMode.OnFixedUpdate)
|
|
UpdateShaderData();
|
|
}
|
|
|
|
[ContextMenu("Force Update Properties Controller")]
|
|
public override void ForceUpdateShaderData()
|
|
{
|
|
UpdateShaderData();
|
|
}
|
|
|
|
void UpdateShaderData()
|
|
{
|
|
if (materials == null)
|
|
return;
|
|
|
|
|
|
if (globalControlID == AdvancedDissolve.AdvancedDissolveKeywords.GlobalControlID.None)
|
|
{
|
|
cutoutStandard.UpdateLocal(materials);
|
|
edgeBase.UpdateLocal(materials);
|
|
edgeAdditionalColor.UpdateLocal(materials);
|
|
edgeUVDistortion.UpdateLocal(materials);
|
|
edgeGlobalIllumination.UpdateLocal(materials);
|
|
}
|
|
else
|
|
{
|
|
cutoutStandard.UpdateGlobal(globalControlID);
|
|
edgeBase.UpdateGlobal(globalControlID);
|
|
edgeAdditionalColor.UpdateGlobal(globalControlID);
|
|
edgeUVDistortion.UpdateGlobal(globalControlID);
|
|
edgeGlobalIllumination.UpdateGlobal(globalControlID);
|
|
}
|
|
}
|
|
|
|
[ContextMenu("Reset Properties Controller")]
|
|
override public void ResetShaderData()
|
|
{
|
|
#if UNITY_EDITOR
|
|
UnityEditor.Undo.RecordObject(this, "Reset Properties Controller");
|
|
#endif
|
|
cutoutStandard = new AdvancedDissolve.AdvancedDissolveProperties.Cutout.Standard();
|
|
edgeBase = new AdvancedDissolve.AdvancedDissolveProperties.Edge.Base();
|
|
edgeAdditionalColor = new AdvancedDissolve.AdvancedDissolveProperties.Edge.AdditionalColor();
|
|
edgeUVDistortion = new AdvancedDissolve.AdvancedDissolveProperties.Edge.UVDistortion();
|
|
edgeGlobalIllumination = new AdvancedDissolve.AdvancedDissolveProperties.Edge.GlobalIllumination();
|
|
|
|
UpdateShaderData();
|
|
}
|
|
}
|
|
} |