7366 lines
353 KiB
GLSL
7366 lines
353 KiB
GLSL
Shader "Amazing Assets/Advanced Dissolve/Shader Graph/Lit (Cutout)"
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{
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Properties
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{
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//Advanced Dissolve Properties Start////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//Cutout
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[HideInInspector] _AdvancedDissolveCutoutStandardClip("", Range(0,1)) = 0.5
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1("", 2D) = "white" { }
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1Tiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1Offset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1Scroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1Intensity("", Range(0, 1)) = 1
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[HideInInspector][Enum(Red, 0, Green, 1, Blue, 2, Alpha, 3)] _AdvancedDissolveCutoutStandardMap1Channel("", INT) = 3
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutStandardMap1Invert("", INT) = 0
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2("", 2D) = "white" { }
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2Tiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2Offset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2Scroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2Intensity("", Range(0, 1)) = 1
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[HideInInspector][Enum(Red, 0, Green, 1, Blue, 2, Alpha, 3)] _AdvancedDissolveCutoutStandardMap2Channel("", INT) = 3
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutStandardMap2Invert("", INT) = 0
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3("", 2D) = "white" { }
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3Tiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3Offset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3Scroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3Intensity("", Range(0, 1)) = 1
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[HideInInspector][Enum(Red, 0, Green, 1, Blue, 2, Alpha, 3)] _AdvancedDissolveCutoutStandardMap3Channel("", INT) = 3
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutStandardMap3Invert("", INT) = 0
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[HideInInspector][Enum(Multiply, 0, Add, 1)] _AdvancedDissolveCutoutStandardMapsBlendType("", Float) = 0
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[HideInInspector][Enum(World, 0, Local, 1)] _AdvancedDissolveCutoutStandardMapsTriplanarMappingSpace("", Float) = 0
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[HideInInspector][Enum(Constant, 0, Camera Relative, 1)] _AdvancedDissolveCutoutStandardMapsScreenSpaceUVScale("", Float) = 0
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutStandardBaseInvert("", INT) = 0
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//Geometric
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutGeometricInvert("", Float) = 0
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[HideInInspector] _AdvancedDissolveCutoutGeometricNoise("", Float) = 0.1
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[HideInInspector][Enum(X, 0, Y, 1, Z, 2)] _AdvancedDissolveCutoutGeometricXYZAxis("", Float) = 0
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[HideInInspector][Enum(Linear, 0, Symmetrical, 1)] _AdvancedDissolveCutoutGeometricXYZStyle("", Float) = 0
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[HideInInspector][Enum(World, 0, Local, 1)] _AdvancedDissolveCutoutGeometricXYZSpace("", Float) = 0
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[HideInInspector] _AdvancedDissolveCutoutGeometricXYZRollout("", Float) = 0
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[HideInInspector] _AdvancedDissolveCutoutGeometricXYZPosition("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric1Position("", Vector) = (0,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric1Normal("", Vector) = (1,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric1Radius("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric1Height("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric2Position("", Vector) = (0,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric2Normal("", Vector) = (1,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric2Radius("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric2Height("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric3Position("", Vector) = (0,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric3Normal("", Vector) = (1,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric3Radius("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric3Height("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric4Position("", Vector) = (0,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric4Normal("", Vector) = (1,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric4Radius("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric4Height("", Float) = 1
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//Edge
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[HideInInspector] _AdvancedDissolveEdgeBaseWidthStandard("", Range(0,1)) = 0.1
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[HideInInspector] _AdvancedDissolveEdgeBaseWidthGeometric("", Range(0,1)) = 0.1
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[HideInInspector][Enum(Solid, 0, Smooth, 1, Smoother, 2)] _AdvancedDissolveEdgeBaseShape("", INT) = 0
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[HideInInspector][AdvancedDissolveColorRGB] _AdvancedDissolveEdgeBaseColor("", Color) = (0,1,0,1)
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[HideInInspector] _AdvancedDissolveEdgeBaseColorTransparency("", Range(0, 1)) = 1
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[HideInInspector][AdvancedDissolveExponental] _AdvancedDissolveEdgeBaseColorIntensity("", Vector) = (0, 0, 0, 0)
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[HideInInspector][AdvancedDissolveColorRGB] _AdvancedDissolveEdgeAdditionalColor("", color) = (1, 0, 0, 1)
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorTransparency("", Range(0, 1)) = 1
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[HideInInspector][AdvancedDissolveExponental] _AdvancedDissolveEdgeAdditionalColorIntensity("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMap("", 2D) = "white" { }
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMapTiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMapOffset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMapScroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveEdgeAdditionalColorMapReverse("", FLOAT) = 0
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMapMipmap("", Range(0, 10)) = 1
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorPhaseOffset("", FLOAT) = 0
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorAlphaOffset("", Range(-1, 1)) = 0
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveEdgeAdditionalColorClipInterpolation("", Float) = 0
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionMap("", 2D) = "black" { }
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionMapTiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionMapOffset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionMapScroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionStrength("", Float) = 0
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[HideInInspector][AdvancedDissolvePositiveFloat] _AdvancedDissolveEdgeGIMetaPassMultiplier("", Float) = 1
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//Keywords
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[HideInInspector][AdvancedDissolveKeywordState] _AdvancedDissolveKeywordState("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordCutoutStandardSource] _AdvancedDissolveKeywordCutoutStandardSource("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordCutoutStandardMappingType] _AdvancedDissolveKeywordCutoutStandardSourceMapsMappingType("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordCutoutGeometricType] _AdvancedDissolveKeywordCutoutGeometricType("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordCutoutGeometricCount] _AdvancedDissolveKeywordCutoutGeometricCount("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordEdgeBaseSource] _AdvancedDissolveKeywordEdgeBaseSource("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordEdgeAdditionalColorSource] _AdvancedDissolveKeywordEdgeAdditionalColorSource("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordEdgeUVDistortionSource] _AdvancedDissolveKeywordEdgeUVDistortionSource("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordGlobalControlID] _AdvancedDissolveKeywordGlobalControlID("", INT) = 0
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//BakedKeywords
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[HideInInspector] _AdvancedDissolveBakedKeywords("", Vector) = (0,0,0,0)
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//Advanced Dissolve Properties End////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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[NoScaleOffset]_BaseMap("BaseMap", 2D) = "white" {}
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Vector1_945c423543134c0394c1ab9d4b453f84("Cutout", Range(0, 1)) = 0.5
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[HideInInspector]_QueueOffset("_QueueOffset", Float) = 0
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[HideInInspector]_QueueControl("_QueueControl", Float) = -1
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[HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
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}
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SubShader
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{
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Tags
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{
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"RenderPipeline"="UniversalPipeline"
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"RenderType"="Opaque"
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"UniversalMaterialType" = "Lit"
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"Queue"="AlphaTest"
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"ShaderGraphShader"="true"
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"ShaderGraphTargetId"="UniversalLitSubTarget"
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}
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Pass
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{
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Name "Universal Forward"
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Tags
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{
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"LightMode" = "UniversalForward"
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}
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// Render State
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Cull Off
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Blend One Zero
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ZTest LEqual
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ZWrite On
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// Debug
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// <None>
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// --------------------------------------------------
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// Pass
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HLSLPROGRAM
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// Pragmas
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#pragma target 4.5
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#pragma exclude_renderers gles gles3 glcore
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#pragma multi_compile_instancing
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#pragma multi_compile_fog
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#pragma instancing_options renderinglayer
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#pragma multi_compile _ DOTS_INSTANCING_ON
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#pragma vertex vert
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#pragma fragment frag
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// DotsInstancingOptions: <None>
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// HybridV1InjectedBuiltinProperties: <None>
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// Keywords
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#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
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#pragma multi_compile _ LIGHTMAP_ON
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#pragma multi_compile _ DYNAMICLIGHTMAP_ON
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#pragma multi_compile _ DIRLIGHTMAP_COMBINED
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
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#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
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#pragma multi_compile_fragment _ _SHADOWS_SOFT
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#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
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#pragma multi_compile _ SHADOWS_SHADOWMASK
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#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
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#pragma multi_compile_fragment _ _LIGHT_LAYERS
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#pragma multi_compile_fragment _ _LIGHT_COOKIES
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#pragma multi_compile _ _CLUSTERED_RENDERING
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// GraphKeywords: <None>
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// Defines
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#define _NORMALMAP 1
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#define _NORMAL_DROPOFF_TS 1
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#define ATTRIBUTES_NEED_NORMAL
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#define ATTRIBUTES_NEED_TANGENT
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#define ATTRIBUTES_NEED_TEXCOORD0
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#define ATTRIBUTES_NEED_TEXCOORD1
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#define ATTRIBUTES_NEED_TEXCOORD2
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#define VARYINGS_NEED_POSITION_WS
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#define VARYINGS_NEED_NORMAL_WS
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#define VARYINGS_NEED_TANGENT_WS
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#define VARYINGS_NEED_TEXCOORD0
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#define VARYINGS_NEED_VIEWDIRECTION_WS
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#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
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#define VARYINGS_NEED_SHADOW_COORD
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#define FEATURES_GRAPH_VERTEX
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/* WARNING: $splice Could not find named fragment 'PassInstancing' */
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#define SHADERPASS SHADERPASS_FORWARD
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#define _FOG_FRAGMENT 1
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#define _ALPHATEST_ON 1
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/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
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// custom interpolator pre-include
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/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
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// Includes
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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// --------------------------------------------------
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// Structs and Packing
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// custom interpolators pre packing
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
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struct Attributes
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{
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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float4 uv0 : TEXCOORD0;
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float4 uv1 : TEXCOORD1;
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float4 uv2 : TEXCOORD2;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : INSTANCEID_SEMANTIC;
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#endif
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float3 positionWS;
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float3 normalWS;
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float4 tangentWS;
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float4 texCoord0;
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float3 viewDirectionWS;
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#if defined(LIGHTMAP_ON)
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float2 staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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float2 dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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float3 sh;
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#endif
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float4 fogFactorAndVertexLight;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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float4 shadowCoord;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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struct SurfaceDescriptionInputs
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{
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float3 ObjectSpaceNormal;
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float3 WorldSpaceNormal;
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float3 TangentSpaceNormal;
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float3 ObjectSpacePosition;
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float3 WorldSpacePosition;
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float3 AbsoluteWorldSpacePosition;
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float4 uv0;
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};
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struct VertexDescriptionInputs
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{
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float3 ObjectSpaceNormal;
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float3 ObjectSpaceTangent;
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float3 ObjectSpacePosition;
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};
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struct PackedVaryings
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{
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float4 positionCS : SV_POSITION;
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#if defined(LIGHTMAP_ON)
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float2 staticLightmapUV : INTERP0;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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float2 dynamicLightmapUV : INTERP1;
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#endif
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#if !defined(LIGHTMAP_ON)
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float3 sh : INTERP2;
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#endif
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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float4 shadowCoord : INTERP3;
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#endif
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float4 tangentWS : INTERP4;
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float4 texCoord0 : INTERP5;
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float4 fogFactorAndVertexLight : INTERP6;
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float3 positionWS : INTERP7;
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float3 normalWS : INTERP8;
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float3 viewDirectionWS : INTERP9;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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PackedVaryings PackVaryings (Varyings input)
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{
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PackedVaryings output;
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ZERO_INITIALIZE(PackedVaryings, output);
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output.positionCS = input.positionCS;
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#if defined(LIGHTMAP_ON)
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output.staticLightmapUV = input.staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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output.dynamicLightmapUV = input.dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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output.sh = input.sh;
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#endif
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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output.shadowCoord = input.shadowCoord;
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#endif
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output.tangentWS.xyzw = input.tangentWS;
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output.texCoord0.xyzw = input.texCoord0;
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output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight;
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output.positionWS.xyz = input.positionWS;
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output.normalWS.xyz = input.normalWS;
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output.viewDirectionWS.xyz = input.viewDirectionWS;
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#if UNITY_ANY_INSTANCING_ENABLED
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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Varyings UnpackVaryings (PackedVaryings input)
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{
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Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.staticLightmapUV = input.staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.dynamicLightmapUV = input.dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.sh = input.sh;
|
|
#endif
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.shadowCoord = input.shadowCoord;
|
|
#endif
|
|
output.tangentWS = input.tangentWS.xyzw;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
output.viewDirectionWS = input.viewDirectionWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float Metallic;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.BaseColor = (_SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.xyz);
|
|
surface.NormalTS = IN.TangentSpaceNormal;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Metallic = 0;
|
|
surface.Smoothness = 0.5;
|
|
surface.Occlusion = 1;
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//UniversalForward
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.BaseColor, surface.Emission, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "GBuffer"
|
|
Tags
|
|
{
|
|
"LightMode" = "UniversalGBuffer"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
Blend One Zero
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#pragma instancing_options renderinglayer
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma multi_compile _ LIGHTMAP_ON
|
|
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
|
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT
|
|
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
|
|
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
|
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
|
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
|
|
#pragma multi_compile_fragment _ _LIGHT_LAYERS
|
|
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
|
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_VIEWDIRECTION_WS
|
|
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
|
|
#define VARYINGS_NEED_SHADOW_COORD
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_GBUFFER
|
|
#define _FOG_FRAGMENT 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float3 viewDirectionWS;
|
|
#if defined(LIGHTMAP_ON)
|
|
float2 staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
float2 dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
float3 sh;
|
|
#endif
|
|
float4 fogFactorAndVertexLight;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
float4 shadowCoord;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 TangentSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
#if defined(LIGHTMAP_ON)
|
|
float2 staticLightmapUV : INTERP0;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
float2 dynamicLightmapUV : INTERP1;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
float3 sh : INTERP2;
|
|
#endif
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
float4 shadowCoord : INTERP3;
|
|
#endif
|
|
float4 tangentWS : INTERP4;
|
|
float4 texCoord0 : INTERP5;
|
|
float4 fogFactorAndVertexLight : INTERP6;
|
|
float3 positionWS : INTERP7;
|
|
float3 normalWS : INTERP8;
|
|
float3 viewDirectionWS : INTERP9;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.staticLightmapUV = input.staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.dynamicLightmapUV = input.dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.sh = input.sh;
|
|
#endif
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.shadowCoord = input.shadowCoord;
|
|
#endif
|
|
output.tangentWS.xyzw = input.tangentWS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
output.viewDirectionWS.xyz = input.viewDirectionWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.staticLightmapUV = input.staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.dynamicLightmapUV = input.dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.sh = input.sh;
|
|
#endif
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.shadowCoord = input.shadowCoord;
|
|
#endif
|
|
output.tangentWS = input.tangentWS.xyzw;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
output.viewDirectionWS = input.viewDirectionWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float Metallic;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.BaseColor = (_SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.xyz);
|
|
surface.NormalTS = IN.TangentSpaceNormal;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Metallic = 0;
|
|
surface.Smoothness = 0.5;
|
|
surface.Occlusion = 1;
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//GBuffer
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.BaseColor, surface.Emission, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ShadowCaster"
|
|
Tags
|
|
{
|
|
"LightMode" = "ShadowCaster"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_SHADOWCASTER
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float3 positionWS : INTERP1;
|
|
float3 normalWS : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//ShadowCaster
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
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// --------------------------------------------------
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// Visual Effect Vertex Invocations
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#ifdef HAVE_VFX_MODIFICATION
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
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#endif
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ENDHLSL
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}
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Pass
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{
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Name "DepthOnly"
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Tags
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{
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"LightMode" = "DepthOnly"
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|
}
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|
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// Render State
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Cull Off
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ZTest LEqual
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ZWrite On
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ColorMask 0
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// Debug
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// <None>
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|
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// --------------------------------------------------
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// Pass
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HLSLPROGRAM
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// Pragmas
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#pragma target 4.5
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#pragma exclude_renderers gles gles3 glcore
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#pragma multi_compile_instancing
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#pragma multi_compile _ DOTS_INSTANCING_ON
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#pragma vertex vert
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#pragma fragment frag
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// DotsInstancingOptions: <None>
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// HybridV1InjectedBuiltinProperties: <None>
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// Keywords
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// PassKeywords: <None>
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// GraphKeywords: <None>
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|
|
// Defines
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#define _NORMALMAP 1
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#define _NORMAL_DROPOFF_TS 1
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#define ATTRIBUTES_NEED_NORMAL
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|
#define ATTRIBUTES_NEED_TANGENT
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#define ATTRIBUTES_NEED_TEXCOORD0
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#define VARYINGS_NEED_POSITION_WS
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#define VARYINGS_NEED_NORMAL_WS
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|
#define VARYINGS_NEED_TEXCOORD0
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|
#define FEATURES_GRAPH_VERTEX
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|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
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|
#define SHADERPASS SHADERPASS_DEPTHONLY
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|
#define _ALPHATEST_ON 1
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/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
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// custom interpolator pre-include
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|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
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|
|
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// Includes
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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|
|
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// --------------------------------------------------
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// Structs and Packing
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|
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// custom interpolators pre packing
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
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|
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struct Attributes
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|
{
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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float4 uv0 : TEXCOORD0;
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|
#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : INSTANCEID_SEMANTIC;
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#endif
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|
};
|
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struct Varyings
|
|
{
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float4 positionCS : SV_POSITION;
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float3 positionWS;
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float3 normalWS;
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float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
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float3 positionWS : INTERP1;
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float3 normalWS : INTERP2;
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|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
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|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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|
#endif
|
|
};
|
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|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
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ZERO_INITIALIZE(PackedVaryings, output);
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|
output.positionCS = input.positionCS;
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output.texCoord0.xyzw = input.texCoord0;
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output.positionWS.xyz = input.positionWS;
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output.normalWS.xyz = input.normalWS;
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|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
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|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
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output.cullFace = input.cullFace;
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|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
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|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
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|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//DepthOnly
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthNormals"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthNormals"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHNORMALS
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 TangentSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 tangentWS : INTERP0;
|
|
float4 texCoord0 : INTERP1;
|
|
float3 positionWS : INTERP2;
|
|
float3 normalWS : INTERP3;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.tangentWS.xyzw = input.tangentWS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.tangentWS = input.tangentWS.xyzw;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 NormalTS;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.NormalTS = IN.TangentSpaceNormal;
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//DepthNormals
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "Meta"
|
|
Tags
|
|
{
|
|
"LightMode" = "Meta"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature _ EDITOR_VISUALIZATION
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_TEXCOORD2
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_META
|
|
#define _FOG_FRAGMENT 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
float4 texCoord1;
|
|
float4 texCoord2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float4 texCoord1 : INTERP1;
|
|
float4 texCoord2 : INTERP2;
|
|
float3 positionWS : INTERP3;
|
|
float3 normalWS : INTERP4;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.texCoord1.xyzw = input.texCoord1;
|
|
output.texCoord2.xyzw = input.texCoord2;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.texCoord1 = input.texCoord1.xyzw;
|
|
output.texCoord2 = input.texCoord2.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_META_PASS
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 Emission;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.BaseColor = (_SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.xyz);
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//Unknown
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.BaseColor, surface.Emission, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "SceneSelectionPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "SceneSelectionPass"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENESELECTIONPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float3 positionWS : INTERP1;
|
|
float3 normalWS : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//SceneSelectionPass
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ScenePickingPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "Picking"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENEPICKINGPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float3 positionWS : INTERP1;
|
|
float3 normalWS : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//ScenePickingPass
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
// Name: <None>
|
|
Tags
|
|
{
|
|
"LightMode" = "Universal2D"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
Blend One Zero
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_2D
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float3 positionWS : INTERP1;
|
|
float3 normalWS : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.BaseColor = (_SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.xyz);
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//ScenePickingPass
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.BaseColor, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"RenderPipeline"="UniversalPipeline"
|
|
"RenderType"="Opaque"
|
|
"UniversalMaterialType" = "Lit"
|
|
"Queue"="AlphaTest"
|
|
"ShaderGraphShader"="true"
|
|
"ShaderGraphTargetId"="UniversalLitSubTarget"
|
|
}
|
|
Pass
|
|
{
|
|
Name "Universal Forward"
|
|
Tags
|
|
{
|
|
"LightMode" = "UniversalForward"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
Blend One Zero
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#pragma instancing_options renderinglayer
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
|
|
#pragma multi_compile _ LIGHTMAP_ON
|
|
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
|
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
|
|
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT
|
|
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
|
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
|
#pragma multi_compile_fragment _ _LIGHT_LAYERS
|
|
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
|
#pragma multi_compile_fragment _ _LIGHT_COOKIES
|
|
#pragma multi_compile _ _CLUSTERED_RENDERING
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_VIEWDIRECTION_WS
|
|
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
|
|
#define VARYINGS_NEED_SHADOW_COORD
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_FORWARD
|
|
#define _FOG_FRAGMENT 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float3 viewDirectionWS;
|
|
#if defined(LIGHTMAP_ON)
|
|
float2 staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
float2 dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
float3 sh;
|
|
#endif
|
|
float4 fogFactorAndVertexLight;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
float4 shadowCoord;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 TangentSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
#if defined(LIGHTMAP_ON)
|
|
float2 staticLightmapUV : INTERP0;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
float2 dynamicLightmapUV : INTERP1;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
float3 sh : INTERP2;
|
|
#endif
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
float4 shadowCoord : INTERP3;
|
|
#endif
|
|
float4 tangentWS : INTERP4;
|
|
float4 texCoord0 : INTERP5;
|
|
float4 fogFactorAndVertexLight : INTERP6;
|
|
float3 positionWS : INTERP7;
|
|
float3 normalWS : INTERP8;
|
|
float3 viewDirectionWS : INTERP9;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.staticLightmapUV = input.staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.dynamicLightmapUV = input.dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.sh = input.sh;
|
|
#endif
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.shadowCoord = input.shadowCoord;
|
|
#endif
|
|
output.tangentWS.xyzw = input.tangentWS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
output.viewDirectionWS.xyz = input.viewDirectionWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.staticLightmapUV = input.staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.dynamicLightmapUV = input.dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.sh = input.sh;
|
|
#endif
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.shadowCoord = input.shadowCoord;
|
|
#endif
|
|
output.tangentWS = input.tangentWS.xyzw;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
output.viewDirectionWS = input.viewDirectionWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float Metallic;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.BaseColor = (_SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.xyz);
|
|
surface.NormalTS = IN.TangentSpaceNormal;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Metallic = 0;
|
|
surface.Smoothness = 0.5;
|
|
surface.Occlusion = 1;
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//UniversalForward
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.BaseColor, surface.Emission, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ShadowCaster"
|
|
Tags
|
|
{
|
|
"LightMode" = "ShadowCaster"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_SHADOWCASTER
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float3 positionWS : INTERP1;
|
|
float3 normalWS : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//ShadowCaster
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthOnly"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthOnly"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float3 positionWS : INTERP1;
|
|
float3 normalWS : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//DepthOnly
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthNormals"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthNormals"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHNORMALS
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 TangentSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 tangentWS : INTERP0;
|
|
float4 texCoord0 : INTERP1;
|
|
float3 positionWS : INTERP2;
|
|
float3 normalWS : INTERP3;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.tangentWS.xyzw = input.tangentWS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.tangentWS = input.tangentWS.xyzw;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 NormalTS;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.NormalTS = IN.TangentSpaceNormal;
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//DepthNormals
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "Meta"
|
|
Tags
|
|
{
|
|
"LightMode" = "Meta"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature _ EDITOR_VISUALIZATION
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_TEXCOORD2
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_META
|
|
#define _FOG_FRAGMENT 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
float4 texCoord1;
|
|
float4 texCoord2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float4 texCoord1 : INTERP1;
|
|
float4 texCoord2 : INTERP2;
|
|
float3 positionWS : INTERP3;
|
|
float3 normalWS : INTERP4;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.texCoord1.xyzw = input.texCoord1;
|
|
output.texCoord2.xyzw = input.texCoord2;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.texCoord1 = input.texCoord1.xyzw;
|
|
output.texCoord2 = input.texCoord2.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_META_PASS
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 Emission;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.BaseColor = (_SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.xyz);
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//Unknown
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.BaseColor, surface.Emission, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "SceneSelectionPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "SceneSelectionPass"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENESELECTIONPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float3 positionWS : INTERP1;
|
|
float3 normalWS : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//SceneSelectionPass
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ScenePickingPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "Picking"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENEPICKINGPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float3 positionWS : INTERP1;
|
|
float3 normalWS : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//ScenePickingPass
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
// Name: <None>
|
|
Tags
|
|
{
|
|
"LightMode" = "Universal2D"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
Blend One Zero
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_2D
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float3 positionWS : INTERP1;
|
|
float3 normalWS : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_SHADER_GRAPH
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _BaseMap_TexelSize;
|
|
float Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseMap);
|
|
SAMPLER(sampler_BaseMap);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AdvancedDissolveShaderGraphFunction_float(float2 UV, float3 PositionOS, float3 PositionWS, float3 PositionWS_Absolut, float3 NormalOS, float3 NormalWS, float Custom_Cutout, float4 Custom_Color, out float Value){
|
|
Value = 0;
|
|
}
|
|
|
|
struct Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
half4 uv0;
|
|
};
|
|
|
|
void SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(float Vector1_9E44E7D0, float4 Color_d37717e22d9845eeb5507ed0b661e197, Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float IN, out float Out_3)
|
|
{
|
|
float4 _UV_0af11090dff4968fbefbff780ab3f959_Out_0 = IN.uv0;
|
|
float _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0 = Vector1_9E44E7D0;
|
|
float4 _Property_6d35f866e3e7457cb788755ca206532e_Out_0 = Color_d37717e22d9845eeb5507ed0b661e197;
|
|
float _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
AdvancedDissolveShaderGraphFunction_float((_UV_0af11090dff4968fbefbff780ab3f959_Out_0.xy), IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, _Property_2254a3efc4fcf082bc34b2ce5b131975_Out_0, _Property_6d35f866e3e7457cb788755ca206532e_Out_0, _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7);
|
|
Out_3 = _AdvancedDissolveShaderGraphFunctionCustomFunction_18f0160f9996fe8f938c567e2ad92b60_Value_7;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
|
|
|
|
//Advanced Dissolve
|
|
#include "Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Core.cginc"
|
|
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMap);
|
|
float4 _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.tex, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.samplerstate, _Property_fe4efc6af5e74ff2963d75a0384f6298_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_R_4 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.r;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_G_5 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.g;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_B_6 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.b;
|
|
float _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7 = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.a;
|
|
float _Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0 = Vector1_945c423543134c0394c1ab9d4b453f84;
|
|
Bindings_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpaceNormal = IN.ObjectSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.ObjectSpacePosition = IN.ObjectSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.WorldSpacePosition = IN.WorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
_AdvancedDissolve_ca61051ac95648e2a739376452880eb5.uv0 = IN.uv0;
|
|
float _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3;
|
|
SG_AdvancedDissolve_58cc1ed7edc36664e85cbe55fd29d527_float(0, float4 (0, 0, 0, 1), _AdvancedDissolve_ca61051ac95648e2a739376452880eb5, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3);
|
|
float _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
Unity_Add_float(_Property_5be4753bc2234d52a2df5a5d2b4fff4f_Out_0, _AdvancedDissolve_ca61051ac95648e2a739376452880eb5_Out_3, _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2);
|
|
surface.BaseColor = (_SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_RGBA_0.xyz);
|
|
surface.Alpha = _SampleTexture2D_d92f20fc369a4e729112b63bfa99ba34_A_7;
|
|
surface.AlphaClipThreshold = _Add_203e8fa61ac540d7ade7dd61650cf263_Out_2;
|
|
|
|
|
|
//ScenePickingPass
|
|
AdvancedDissolveShaderGraph(IN.uv0.xy, IN.ObjectSpacePosition, IN.WorldSpacePosition, IN.AbsoluteWorldSpacePosition, IN.ObjectSpaceNormal, IN.WorldSpaceNormal, 0, 1, surface.BaseColor, surface.Alpha, surface.AlphaClipThreshold);
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.ObjectSpaceNormal = normalize(mul(output.WorldSpaceNormal, (float3x3) UNITY_MATRIX_M)); // transposed multiplication by inverse matrix to handle normal scale
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ObjectSpacePosition = TransformWorldToObject(input.positionWS);
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
// CustomEditorForRenderPipeline "UnityEditor.ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset"
|
|
CustomEditorForRenderPipeline "UnityEditor.AdvancedDissolve_ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset"
|
|
CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
|
|
FallBack "Hidden/Shader Graph/FallbackError"
|
|
}
|