106 lines
3.0 KiB
HLSL
106 lines
3.0 KiB
HLSL
#ifndef UNIVERSAL_FALLBACK_2D_INCLUDED
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#define UNIVERSAL_FALLBACK_2D_INCLUDED
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struct Attributes
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{
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float4 positionOS : POSITION;
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float2 uv : TEXCOORD0;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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};
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struct Varyings
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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float3 positionOS : TEXCOORD1;
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float3 normalOS : TEXCOORD2;
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//Advanced Dissolve
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ADVANCED_DISSOLVE_UV(3)
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};
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Varyings vert(Attributes input)
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{
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Varyings output = (Varyings)0;
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#if defined(CURVEDWORLD_IS_INSTALLED) && !defined(CURVEDWORLD_DISABLED_ON)
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#ifdef CURVEDWORLD_NORMAL_TRANSFORMATION_ON
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CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(input.positionOS, input.normalOS, input.tangentOS)
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#else
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CURVEDWORLD_TRANSFORM_VERTEX(input.positionOS)
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#endif
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#endif
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VertexPositionInputs vertexInput = GetVertexPositionInputs(input.positionOS.xyz);
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output.vertex = vertexInput.positionCS;
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output.uv = TRANSFORM_TEX(input.uv, _BaseMap);
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output.positionOS = input.positionOS.xyz;
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output.normalOS = input.normalOS;
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//Advanced Dissolve
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ADVANCED_DISSOLVE_INIT_UV(output, input.uv, vertexInput.positionCS)
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return output;
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}
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half4 frag(Varyings input) : SV_Target
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{
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//Advanced Dissolve////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#if defined(_AD_STATE_ENABLED)
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float4 dissolveBase = 0;
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#if defined(_AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA) || defined(_AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR)
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dissolveBase = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, input.uv);
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dissolveBase.rgb *= _BaseColor.rgb;
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#endif
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ADVANCED_DISSOLVE_SETUP_CUTOUT_SOURCE_USING_OS(input, dissolveBase, input.positionOS.xyz, input.normalOS.xyz)
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#if !defined(_ALPHATEST_ON)
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AdvancedDissolveClip(cutoutSource);
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#endif
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float3 dissolveAlbedo = 0;
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float3 dissolveEmission = 0;
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float dissolveBlend = AdvancedDissolveAlbedoEmission(cutoutSource, dissolveBase, dissolveAlbedo, dissolveEmission, input.uv);
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#endif
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//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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half2 uv = input.uv;
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half4 texColor = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, uv);
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half3 color = texColor.rgb * _BaseColor.rgb;
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half alpha = texColor.a * _BaseColor.a;
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float cutout = _Cutoff;
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//Advanced Dissolve/////////////////////////////////////////
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#if defined(_AD_STATE_ENABLED) && defined(_ALPHATEST_ON)
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AdvancedDissolveCalculateAlphaAndClip(cutoutSource, alpha, cutout);
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#endif
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AlphaDiscard(alpha, cutout);
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//Advanced Dissolve/////////////////////////////////////////
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#if defined(_AD_STATE_ENABLED)
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color.rgb = lerp(color.rgb, dissolveAlbedo, dissolveBlend);
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color += dissolveEmission * dissolveBlend;
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#endif
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#ifdef _ALPHAPREMULTIPLY_ON
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color *= alpha;
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#endif
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return half4(color, alpha);
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}
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#endif
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