rabidus-test/Assets/Amazing Assets/Advanced Dissolve/Shaders/Universal/AdvancedDissolveUniversal2D...

106 lines
3.0 KiB
HLSL

#ifndef UNIVERSAL_FALLBACK_2D_INCLUDED
#define UNIVERSAL_FALLBACK_2D_INCLUDED
struct Attributes
{
float4 positionOS : POSITION;
float2 uv : TEXCOORD0;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
};
struct Varyings
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
float3 positionOS : TEXCOORD1;
float3 normalOS : TEXCOORD2;
//Advanced Dissolve
ADVANCED_DISSOLVE_UV(3)
};
Varyings vert(Attributes input)
{
Varyings output = (Varyings)0;
#if defined(CURVEDWORLD_IS_INSTALLED) && !defined(CURVEDWORLD_DISABLED_ON)
#ifdef CURVEDWORLD_NORMAL_TRANSFORMATION_ON
CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(input.positionOS, input.normalOS, input.tangentOS)
#else
CURVEDWORLD_TRANSFORM_VERTEX(input.positionOS)
#endif
#endif
VertexPositionInputs vertexInput = GetVertexPositionInputs(input.positionOS.xyz);
output.vertex = vertexInput.positionCS;
output.uv = TRANSFORM_TEX(input.uv, _BaseMap);
output.positionOS = input.positionOS.xyz;
output.normalOS = input.normalOS;
//Advanced Dissolve
ADVANCED_DISSOLVE_INIT_UV(output, input.uv, vertexInput.positionCS)
return output;
}
half4 frag(Varyings input) : SV_Target
{
//Advanced Dissolve////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#if defined(_AD_STATE_ENABLED)
float4 dissolveBase = 0;
#if defined(_AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA) || defined(_AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR)
dissolveBase = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, input.uv);
dissolveBase.rgb *= _BaseColor.rgb;
#endif
ADVANCED_DISSOLVE_SETUP_CUTOUT_SOURCE_USING_OS(input, dissolveBase, input.positionOS.xyz, input.normalOS.xyz)
#if !defined(_ALPHATEST_ON)
AdvancedDissolveClip(cutoutSource);
#endif
float3 dissolveAlbedo = 0;
float3 dissolveEmission = 0;
float dissolveBlend = AdvancedDissolveAlbedoEmission(cutoutSource, dissolveBase, dissolveAlbedo, dissolveEmission, input.uv);
#endif
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
half2 uv = input.uv;
half4 texColor = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, uv);
half3 color = texColor.rgb * _BaseColor.rgb;
half alpha = texColor.a * _BaseColor.a;
float cutout = _Cutoff;
//Advanced Dissolve/////////////////////////////////////////
#if defined(_AD_STATE_ENABLED) && defined(_ALPHATEST_ON)
AdvancedDissolveCalculateAlphaAndClip(cutoutSource, alpha, cutout);
#endif
AlphaDiscard(alpha, cutout);
//Advanced Dissolve/////////////////////////////////////////
#if defined(_AD_STATE_ENABLED)
color.rgb = lerp(color.rgb, dissolveAlbedo, dissolveBlend);
color += dissolveEmission * dissolveBlend;
#endif
#ifdef _ALPHAPREMULTIPLY_ON
color *= alpha;
#endif
return half4(color, alpha);
}
#endif