rabidus-test/Assets/Amazing Assets/Advanced Dissolve/Shaders/Universal/AdvancedDissolveUnlitMetaPa...

95 lines
2.9 KiB
HLSL

#ifndef UNIVERSAL_UNLIT_META_PASS_INCLUDED
#define UNIVERSAL_UNLIT_META_PASS_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
struct Attributes
{
float4 positionOS : POSITION;
float3 normalOS : NORMAL;
float2 uv0 : TEXCOORD0;
float2 uv1 : TEXCOORD1;
float2 uv2 : TEXCOORD2;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float2 uv : TEXCOORD0;
#ifdef EDITOR_VISUALIZATION
float2 VizUV : TEXCOORD1;
float4 LightCoord : TEXCOORD2;
#endif
//Advanced Dissolve
float3 positionOS : TEXCOORD3;
float3 normalOS : TEXCOORD4;
ADVANCED_DISSOLVE_UV(5)
};
Varyings UniversalVertexMeta(Attributes input)
{
Varyings output = (Varyings)0;
output.positionCS = UnityMetaVertexPosition(input.positionOS.xyz, input.uv1, input.uv2);
output.uv = TRANSFORM_TEX(input.uv0, _BaseMap);
#ifdef EDITOR_VISUALIZATION
UnityEditorVizData(input.positionOS.xyz, input.uv0, input.uv1, input.uv2, output.VizUV, output.LightCoord);
#endif
//Advanced Dissolve
output.positionOS = input.positionOS.xyz;
output.normalOS = input.normalOS;
ADVANCED_DISSOLVE_INIT_UV(output, input.uv0, output.positionCS)
return output;
}
half4 UniversalFragmentMeta(Varyings fragIn, MetaInput metaInput)
{
#ifdef EDITOR_VISUALIZATION
metaInput.VizUV = fragIn.VizUV;
metaInput.LightCoord = fragIn.LightCoord;
#endif
return UnityMetaFragment(metaInput);
}
half4 UniversalFragmentMetaUnlit(Varyings input) : SV_Target
{
//Advanced Dissolve////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#if defined(_AD_STATE_ENABLED)
float4 dissolveBase = 0;
#if defined(_AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA) || defined(_AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR)
dissolveBase = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, input.uv);
dissolveBase.rgb *= _BaseColor.rgb;
#endif
ADVANCED_DISSOLVE_SETUP_CUTOUT_SOURCE_USING_OS(input, dissolveBase, input.positionOS, input.normalOS)
float3 dissolveAlbedo = 0;
float3 dissolveEmission = 0;
float dissolveBlend = AdvancedDissolveAlbedoEmission(cutoutSource, dissolveBase, dissolveAlbedo, dissolveEmission, input.uv);
#endif
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
MetaInput metaInput = (MetaInput)0;
metaInput.Albedo = _BaseColor.rgb * SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, input.uv).rgb;
//Advanced Dissolve/////////////////////////////////////////
#if defined(_AD_STATE_ENABLED)
metaInput.Albedo = lerp(metaInput.Albedo, dissolveAlbedo, dissolveBlend);
metaInput.Emission = lerp(metaInput.Emission, dissolveEmission, dissolveBlend);
#endif
return UniversalFragmentMeta(input, metaInput);
}
#endif