649 lines
37 KiB
GLSL
649 lines
37 KiB
GLSL
// ------------------------------------------
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// No shadows
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Shader "Amazing Assets/Advanced Dissolve/Particles/Lit"
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{
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Properties
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{
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//[HideInInspector][CurvedWorldBendSettings] _CurvedWorldBendSettings("0|1|1", Vector) = (0, 0, 0, 0)
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[MainTexture] _BaseMap("Base Map", 2D) = "white" {}
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[MainColor] _BaseColor("Base Color", Color) = (1,1,1,1)
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_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
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_MetallicGlossMap("Metallic Map", 2D) = "white" {}
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[Gamma] _Metallic("Metallic", Range(0.0, 1.0)) = 0.0
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_Smoothness("Smoothness", Range(0.0, 1.0)) = 0.5
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_BumpScale("Scale", Float) = 1.0
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_BumpMap("Normal Map", 2D) = "bump" {}
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[HDR] _EmissionColor("Color", Color) = (0,0,0)
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_EmissionMap("Emission", 2D) = "white" {}
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[ToggleUI] _ReceiveShadows("Receive Shadows", Float) = 1.0
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// -------------------------------------
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// Particle specific
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_SoftParticlesNearFadeDistance("Soft Particles Near Fade", Float) = 0.0
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_SoftParticlesFarFadeDistance("Soft Particles Far Fade", Float) = 1.0
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_CameraNearFadeDistance("Camera Near Fade", Float) = 1.0
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_CameraFarFadeDistance("Camera Far Fade", Float) = 2.0
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_DistortionBlend("Distortion Blend", Range(0.0, 1.0)) = 0.5
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_DistortionStrength("Distortion Strength", Float) = 1.0
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// -------------------------------------
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// Hidden properties - Generic
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_Surface("__surface", Float) = 0.0
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_Blend("__mode", Float) = 0.0
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_Cull("__cull", Float) = 2.0
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[ToggleUI] _AlphaClip("__clip", Float) = 0.0
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[HideInInspector] _BlendOp("__blendop", Float) = 0.0
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[HideInInspector] _SrcBlend("__src", Float) = 1.0
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[HideInInspector] _DstBlend("__dst", Float) = 0.0
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[HideInInspector] _ZWrite("__zw", Float) = 1.0
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// Particle specific
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_ColorMode("_ColorMode", Float) = 0.0
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[HideInInspector] _BaseColorAddSubDiff("_ColorMode", Vector) = (0,0,0,0)
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[ToggleOff] _FlipbookBlending("__flipbookblending", Float) = 0.0
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[ToggleUI] _SoftParticlesEnabled("__softparticlesenabled", Float) = 0.0
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[ToggleUI] _CameraFadingEnabled("__camerafadingenabled", Float) = 0.0
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[ToggleUI] _DistortionEnabled("__distortionenabled", Float) = 0.0
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[HideInInspector] _SoftParticleFadeParams("__softparticlefadeparams", Vector) = (0,0,0,0)
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[HideInInspector] _CameraFadeParams("__camerafadeparams", Vector) = (0,0,0,0)
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[HideInInspector] _DistortionStrengthScaled("Distortion Strength Scaled", Float) = 0.1
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// Editmode props
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_QueueOffset("Queue offset", Float) = 0.0
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// ObsoleteProperties
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[HideInInspector] _FlipbookMode("flipbook", Float) = 0
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[HideInInspector] _Glossiness("gloss", Float) = 0
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[HideInInspector] _Mode("mode", Float) = 0
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[HideInInspector] _Color("color", Color) = (1,1,1,1)
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//Advanced Dissolve Properties Start////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//Cutout
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[HideInInspector] _AdvancedDissolveCutoutStandardClip("", Range(0,1)) = 0.5
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1("", 2D) = "white" { }
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1Tiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1Offset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1Scroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap1Intensity("", Range(0, 1)) = 1
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[HideInInspector][Enum(Red, 0, Green, 1, Blue, 2, Alpha, 3)] _AdvancedDissolveCutoutStandardMap1Channel("", INT) = 3
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutStandardMap1Invert("", INT) = 0
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2("", 2D) = "white" { }
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2Tiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2Offset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2Scroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap2Intensity("", Range(0, 1)) = 1
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[HideInInspector][Enum(Red, 0, Green, 1, Blue, 2, Alpha, 3)] _AdvancedDissolveCutoutStandardMap2Channel("", INT) = 3
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutStandardMap2Invert("", INT) = 0
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3("", 2D) = "white" { }
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3Tiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3Offset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3Scroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutStandardMap3Intensity("", Range(0, 1)) = 1
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[HideInInspector][Enum(Red, 0, Green, 1, Blue, 2, Alpha, 3)] _AdvancedDissolveCutoutStandardMap3Channel("", INT) = 3
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutStandardMap3Invert("", INT) = 0
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[HideInInspector][Enum(Multiply, 0, Add, 1)] _AdvancedDissolveCutoutStandardMapsBlendType("", Float) = 0
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[HideInInspector][Enum(World, 0, Local, 1)] _AdvancedDissolveCutoutStandardMapsTriplanarMappingSpace("", Float) = 0
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[HideInInspector][Enum(Constant, 0, Camera Relative, 1)] _AdvancedDissolveCutoutStandardMapsScreenSpaceUVScale("", Float) = 0
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutStandardBaseInvert("", INT) = 0
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//Geometric
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveCutoutGeometricInvert("", Float) = 0
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[HideInInspector] _AdvancedDissolveCutoutGeometricNoise("", Float) = 0.1
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[HideInInspector][Enum(X, 0, Y, 1, Z, 2)] _AdvancedDissolveCutoutGeometricXYZAxis("", Float) = 0
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[HideInInspector][Enum(Linear, 0, Symmetrical, 1)] _AdvancedDissolveCutoutGeometricXYZStyle("", Float) = 0
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[HideInInspector][Enum(World, 0, Local, 1)] _AdvancedDissolveCutoutGeometricXYZSpace("", Float) = 0
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[HideInInspector] _AdvancedDissolveCutoutGeometricXYZRollout("", Float) = 0
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[HideInInspector] _AdvancedDissolveCutoutGeometricXYZPosition("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric1Position("", Vector) = (0,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric1Normal("", Vector) = (1,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric1Radius("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric1Height("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric2Position("", Vector) = (0,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric2Normal("", Vector) = (1,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric2Radius("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric2Height("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric3Position("", Vector) = (0,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric3Normal("", Vector) = (1,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric3Radius("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric3Height("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric4Position("", Vector) = (0,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric4Normal("", Vector) = (1,0,0,0)
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[HideInInspector] _AdvancedDissolveCutoutGeometric4Radius("", Float) = 1
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[HideInInspector] _AdvancedDissolveCutoutGeometric4Height("", Float) = 1
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//Edge
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[HideInInspector] _AdvancedDissolveEdgeBaseWidthStandard("", Range(0,1)) = 0.1
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[HideInInspector] _AdvancedDissolveEdgeBaseWidthGeometric("", Range(0,1)) = 0.1
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[HideInInspector][Enum(Solid, 0, Smooth, 1, Smoother, 2)] _AdvancedDissolveEdgeBaseShape("", INT) = 0
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[HideInInspector][AdvancedDissolveColorRGB] _AdvancedDissolveEdgeBaseColor("", Color) = (0,1,0,1)
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[HideInInspector] _AdvancedDissolveEdgeBaseColorTransparency("", Range(0, 1)) = 1
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[HideInInspector][AdvancedDissolveExponental] _AdvancedDissolveEdgeBaseColorIntensity("", Vector) = (0, 0, 0, 0)
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[HideInInspector][AdvancedDissolveColorRGB] _AdvancedDissolveEdgeAdditionalColor("", color) = (1, 0, 0, 1)
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorTransparency("", Range(0, 1)) = 1
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[HideInInspector][AdvancedDissolveExponental] _AdvancedDissolveEdgeAdditionalColorIntensity("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMap("", 2D) = "white" { }
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMapTiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMapOffset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMapScroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveEdgeAdditionalColorMapReverse("", FLOAT) = 0
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorMapMipmap("", Range(0, 10)) = 1
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorPhaseOffset("", FLOAT) = 0
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[HideInInspector] _AdvancedDissolveEdgeAdditionalColorAlphaOffset("", Range(-1, 1)) = 0
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[HideInInspector][AdvancedDissolveToggleFloat] _AdvancedDissolveEdgeAdditionalColorClipInterpolation("", Float) = 0
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionMap("", 2D) = "black" { }
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionMapTiling("", Vector) = (1, 1, 1, 0)
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionMapOffset("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionMapScroll("", Vector) = (0, 0, 0, 0)
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[HideInInspector] _AdvancedDissolveEdgeUVDistortionStrength("", Float) = 0
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[HideInInspector][AdvancedDissolvePositiveFloat] _AdvancedDissolveEdgeGIMetaPassMultiplier("", Float) = 1
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//Keywords
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[HideInInspector][AdvancedDissolveKeywordState] _AdvancedDissolveKeywordState("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordCutoutStandardSource] _AdvancedDissolveKeywordCutoutStandardSource("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordCutoutStandardMappingType] _AdvancedDissolveKeywordCutoutStandardSourceMapsMappingType("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordCutoutGeometricType] _AdvancedDissolveKeywordCutoutGeometricType("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordCutoutGeometricCount] _AdvancedDissolveKeywordCutoutGeometricCount("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordEdgeBaseSource] _AdvancedDissolveKeywordEdgeBaseSource("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordEdgeAdditionalColorSource] _AdvancedDissolveKeywordEdgeAdditionalColorSource("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordEdgeUVDistortionSource] _AdvancedDissolveKeywordEdgeUVDistortionSource("", INT) = 0
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[HideInInspector][AdvancedDissolveKeywordGlobalControlID] _AdvancedDissolveKeywordGlobalControlID("", INT) = 0
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//BakedKeywords
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[HideInInspector] _AdvancedDissolveBakedKeywords("", Vector) = (0,0,0,0)
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//Advanced Dissolve Properties End////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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}
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HLSLINCLUDE
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//Particle shaders rely on "write" to CB syntax which is not supported by DXC
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#pragma never_use_dxc
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ENDHLSL
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SubShader
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{
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Tags
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{
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"RenderType" = "Opaque"
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"IgnoreProjector" = "True"
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"PreviewType" = "Plane"
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"PerformanceChecks" = "False"
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"RenderPipeline" = "UniversalPipeline"
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"UniversalMaterialType" = "Lit"
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}
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// ------------------------------------------------------------------
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// Forward pass.
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Pass
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{
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// Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with
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// no LightMode tag are also rendered by Universal Render Pipeline
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Name "ForwardLit"
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Tags
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{
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"LightMode" = "UniversalForward"
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}
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BlendOp[_BlendOp]
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Blend[_SrcBlend][_DstBlend]
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ZWrite[_ZWrite]
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Cull[_Cull]
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HLSLPROGRAM
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#pragma target 2.0
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// -------------------------------------
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// Material Keywords
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#pragma shader_feature_local _NORMALMAP
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#pragma shader_feature_local _RECEIVE_SHADOWS_OFF
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#pragma shader_feature_local_fragment _SURFACE_TYPE_TRANSPARENT
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#pragma shader_feature_local_fragment _EMISSION
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#pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
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// -------------------------------------
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// Particle Keywords
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#pragma shader_feature_local _FLIPBOOKBLENDING_ON
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#pragma shader_feature_local _SOFTPARTICLES_ON
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#pragma shader_feature_local _FADING_ON
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#pragma shader_feature_local _DISTORTION_ON
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#pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON
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#pragma shader_feature_local_fragment _ _ALPHATEST_ON
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#pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON
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// -------------------------------------
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// Universal Pipeline keywords
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
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#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
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#pragma multi_compile_fragment _ _SHADOWS_SOFT
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#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
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#pragma multi_compile_fragment _ _LIGHT_COOKIES
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#pragma multi_compile _ _CLUSTERED_RENDERING
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// -------------------------------------
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// Unity defined keywords
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#pragma multi_compile_fog
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#pragma multi_compile_instancing
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#pragma instancing_options procedural:ParticleInstancingSetup
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#pragma vertex ParticlesLitVertex
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#pragma fragment ParticlesLitFragment
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
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//#define CURVEDWORLD_BEND_ID_1
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//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
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//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
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//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
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//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma shader_feature_local _AD_STATE_ENABLED
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#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
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#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
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#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
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#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
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#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
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#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
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#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
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#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
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//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
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#include "../../cginc/Defines.cginc"
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CBUFFER_START(UnityPerMaterial)
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float4 _SoftParticleFadeParams;
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float4 _CameraFadeParams;
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float4 _BaseMap_ST;
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half4 _BaseColor;
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half4 _EmissionColor;
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half4 _BaseColorAddSubDiff;
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half _Cutoff;
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half _Metallic;
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half _Smoothness;
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half _BumpScale;
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half _DistortionStrengthScaled;
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half _DistortionBlend;
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half _Surface;
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CBUFFER_END
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//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "../../cginc/Core.cginc"
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#include "AdvancedDissolveParticlesInput.hlsl"
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#include "AdvancedDissolveParticlesLitInput.hlsl"
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#include "AdvancedDissolveParticlesLitForwardPass.hlsl"
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ENDHLSL
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}
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// ------------------------------------------------------------------
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// GBuffer pass.
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Pass
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{
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// Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with
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// no LightMode tag are also rendered by Universal Render Pipeline
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Name "GBuffer"
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Tags{"LightMode" = "UniversalGBuffer"}
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ZWrite[_ZWrite]
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Cull[_Cull]
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HLSLPROGRAM
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#pragma exclude_renderers gles
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#pragma target 2.0
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// -------------------------------------
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// Material Keywords
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#pragma shader_feature_local _NORMALMAP
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#pragma shader_feature_local_fragment _EMISSION
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#pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
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#pragma shader_feature_local _RECEIVE_SHADOWS_OFF
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// -------------------------------------
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// Particle Keywords
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//#pragma shader_feature _ _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON
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#pragma shader_feature_local_fragment _ALPHATEST_ON
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#pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON
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#pragma shader_feature_local _FLIPBOOKBLENDING_ON
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//#pragma shader_feature _SOFTPARTICLES_ON
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//#pragma shader_feature _FADING_ON
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//#pragma shader_feature _DISTORTION_ON
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// -------------------------------------
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// Universal Pipeline keywords
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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//#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
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//#pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
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#pragma multi_compile_fragment _ _SHADOWS_SOFT
|
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#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
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#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
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|
|
// -------------------------------------
|
|
// Unity defined keywords
|
|
#pragma multi_compile_instancing
|
|
#pragma instancing_options procedural:ParticleInstancingSetup
|
|
|
|
#pragma vertex ParticlesGBufferVertex
|
|
#pragma fragment ParticlesGBufferFragment
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|
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
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#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
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#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
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#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
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#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
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|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
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|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
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|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
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|
#include "../../cginc/Defines.cginc"
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|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _SoftParticleFadeParams;
|
|
float4 _CameraFadeParams;
|
|
float4 _BaseMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _EmissionColor;
|
|
half4 _BaseColorAddSubDiff;
|
|
half _Cutoff;
|
|
half _Metallic;
|
|
half _Smoothness;
|
|
half _BumpScale;
|
|
half _DistortionStrengthScaled;
|
|
half _DistortionBlend;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../../cginc/Core.cginc"
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|
|
|
#include "AdvancedDissolveParticlesInput.hlsl"
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|
|
|
|
|
#include "AdvancedDissolveParticlesLitInput.hlsl"
|
|
#include "AdvancedDissolveParticlesLitGbufferPass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
|
|
// ------------------------------------------------------------------
|
|
// Depth Only pass.
|
|
Pass
|
|
{
|
|
Name "DepthOnly"
|
|
Tags{"LightMode" = "DepthOnly"}
|
|
|
|
ZWrite On
|
|
ColorMask 0
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 2.0
|
|
|
|
// -------------------------------------
|
|
// Material Keywords
|
|
#pragma shader_feature_local _ _ALPHATEST_ON
|
|
#pragma shader_feature_local _ _FLIPBOOKBLENDING_ON
|
|
#pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON
|
|
|
|
// -------------------------------------
|
|
// Unity defined keywords
|
|
#pragma multi_compile_instancing
|
|
#pragma instancing_options procedural:ParticleInstancingSetup
|
|
|
|
#pragma vertex DepthOnlyVertex
|
|
#pragma fragment DepthOnlyFragment
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "../../cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _SoftParticleFadeParams;
|
|
float4 _CameraFadeParams;
|
|
float4 _BaseMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _EmissionColor;
|
|
half4 _BaseColorAddSubDiff;
|
|
half _Cutoff;
|
|
half _Metallic;
|
|
half _Smoothness;
|
|
half _BumpScale;
|
|
half _DistortionStrengthScaled;
|
|
half _DistortionBlend;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../../cginc/Core.cginc"
|
|
|
|
#include "AdvancedDissolveParticlesInput.hlsl"
|
|
|
|
#include "AdvancedDissolveParticlesLitInput.hlsl"
|
|
#include "AdvancedDissolveParticlesDepthOnlyPass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
// This pass is used when drawing to a _CameraNormalsTexture texture
|
|
Pass
|
|
{
|
|
Name "DepthNormals"
|
|
Tags{"LightMode" = "DepthNormals"}
|
|
|
|
ZWrite On
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 2.0
|
|
|
|
// -------------------------------------
|
|
// Material Keywords
|
|
#pragma shader_feature_local _ _NORMALMAP
|
|
#pragma shader_feature_local _ _FLIPBOOKBLENDING_ON
|
|
#pragma shader_feature_local _ _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON
|
|
|
|
// -------------------------------------
|
|
// Unity defined keywords
|
|
#pragma multi_compile_instancing
|
|
#pragma instancing_options procedural:ParticleInstancingSetup
|
|
|
|
#pragma vertex DepthNormalsVertex
|
|
#pragma fragment DepthNormalsFragment
|
|
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "../../cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _SoftParticleFadeParams;
|
|
float4 _CameraFadeParams;
|
|
float4 _BaseMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _EmissionColor;
|
|
half4 _BaseColorAddSubDiff;
|
|
half _Cutoff;
|
|
half _Metallic;
|
|
half _Smoothness;
|
|
half _BumpScale;
|
|
half _DistortionStrengthScaled;
|
|
half _DistortionBlend;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../../cginc/Core.cginc"
|
|
|
|
#include "AdvancedDissolveParticlesInput.hlsl"
|
|
|
|
#include "AdvancedDissolveParticlesLitInput.hlsl"
|
|
#include "AdvancedDissolveParticlesDepthNormalsPass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
|
|
|
|
Pass
|
|
{
|
|
Name "Universal2D"
|
|
Tags{ "LightMode" = "Universal2D" }
|
|
|
|
Blend[_SrcBlend][_DstBlend]
|
|
ZWrite[_ZWrite]
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
|
|
|
|
//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
|
//#define CURVEDWORLD_BEND_ID_1
|
|
//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
|
//#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
|
//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
|
|
|
|
//Advanced Dissolve Keywords Start///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma shader_feature_local _AD_STATE_ENABLED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA _AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP _AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS _AD_CUTOUT_STANDARD_SOURCE_USER_DEFINED
|
|
#pragma shader_feature_local _ _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR _AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_TYPE_XYZ _AD_CUTOUT_GEOMETRIC_TYPE_PLANE _AD_CUTOUT_GEOMETRIC_TYPE_SPHERE _AD_CUTOUT_GEOMETRIC_TYPE_CUBE _AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE _AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH
|
|
#pragma shader_feature_local _ _AD_CUTOUT_GEOMETRIC_COUNT_TWO _AD_CUTOUT_GEOMETRIC_COUNT_THREE _AD_CUTOUT_GEOMETRIC_COUNT_FOUR
|
|
#pragma shader_feature_local _ _AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD _AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC _AD_EDGE_BASE_SOURCE_ALL
|
|
#pragma shader_feature_local _ _AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR _AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP _AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR _AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED
|
|
#pragma shader_feature_local _AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP
|
|
#pragma shader_feature_local _ _AD_GLOBAL_CONTROL_ID_ONE _AD_GLOBAL_CONTROL_ID_TWO _AD_GLOBAL_CONTROL_ID_THREE _AD_GLOBAL_CONTROL_ID_FOUR
|
|
//Advanced Dissolve Keywords End/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#define ADVANCED_DISSOLVE_UNIVERSAL_RENDER_PIPELINE
|
|
#include "../../cginc/Defines.cginc"
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _SoftParticleFadeParams;
|
|
float4 _CameraFadeParams;
|
|
float4 _BaseMap_ST;
|
|
half4 _BaseColor;
|
|
half4 _EmissionColor;
|
|
half4 _BaseColorAddSubDiff;
|
|
half _Cutoff;
|
|
half _Metallic;
|
|
half _Smoothness;
|
|
half _BumpScale;
|
|
half _DistortionStrengthScaled;
|
|
half _DistortionBlend;
|
|
half _Surface;
|
|
CBUFFER_END
|
|
|
|
|
|
//Advanced Dissolve/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "../../cginc/Core.cginc"
|
|
|
|
#include "../AdvancedDissolveUnlitInput.hlsl"
|
|
#include "../AdvancedDissolveUniversal2D.hlsl"
|
|
ENDHLSL
|
|
}
|
|
}
|
|
|
|
Fallback "Amazing Assets/Advanced Dissolve/Particles/Simple Lit"
|
|
CustomEditor "UnityEditor.Rendering.Universal.ShaderGUI.AdvancedDissolve_ParticlesLitShader"
|
|
}
|