rabidus-test/Assets/Amazing Assets/Advanced Dissolve/Shaders/cginc/Variables.cginc

296 lines
12 KiB
HLSL

#ifndef ADVANCED_DISSOLVE_VARIABLES_CGINC
#define ADVANCED_DISSOLVE_VARIABLES_CGINC
//Cutout/////////////////////////////////////////////////////////////////////////////////////
#if !defined(_AD_CUTOUT_STANDARD_SOURCE_NONE)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutStandardClip)
#if defined(_AD_CUTOUT_STANDARD_SOURCE_CUSTOM_MAP) || defined(_AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS) || defined(_AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS)
DECLARE_TEXTURE_2D(_AdvancedDissolveCutoutStandardMap1)
DISSOLVE_PROP_INT(_AdvancedDissolveCutoutStandardMap1Invert)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutStandardMap1Tiling)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutStandardMap1Offset)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutStandardMap1Scroll)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutStandardMap1Intensity)
DISSOLVE_PROP_INT(_AdvancedDissolveCutoutStandardMap1Channel)
#if defined(_AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_TRIPLANAR)
DISSOLVE_PROP_INT(_AdvancedDissolveCutoutStandardMapsTriplanarMappingSpace)
#elif defined(_AD_CUTOUT_STANDARD_SOURCE_MAPS_MAPPING_TYPE_SCREEN_SPACE)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutStandardMapsScreenSpaceUVScale)
#endif
#if defined(_AD_CUTOUT_STANDARD_SOURCE_TWO_CUSTOM_MAPS) || defined(_AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS)
DECLARE_TEXTURE_2D(_AdvancedDissolveCutoutStandardMap2)
DISSOLVE_PROP_INT(_AdvancedDissolveCutoutStandardMap2Invert)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutStandardMap2Tiling)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutStandardMap2Offset)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutStandardMap2Scroll)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutStandardMap2Intensity)
DISSOLVE_PROP_INT(_AdvancedDissolveCutoutStandardMap2Channel)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutStandardMapsBlendType)
#endif
#if defined(_AD_CUTOUT_STANDARD_SOURCE_THREE_CUSTOM_MAPS)
DECLARE_TEXTURE_2D(_AdvancedDissolveCutoutStandardMap3)
DISSOLVE_PROP_INT(_AdvancedDissolveCutoutStandardMap3Invert)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutStandardMap3Tiling)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutStandardMap3Offset)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutStandardMap3Scroll)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutStandardMap3Intensity)
DISSOLVE_PROP_INT(_AdvancedDissolveCutoutStandardMap3Channel)
#endif
#else
DISSOLVE_PROP_INT(_AdvancedDissolveCutoutStandardBaseInvert)
#endif
#endif
//Geometric/////////////////////////////////////////////////////////////////////////////////
#if defined(ADVANCED_DISSOLVE_CUTOUT_GEOMETRIC_ENABLED)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometricNoise)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometricInvert)
#if defined(_AD_CUTOUT_GEOMETRIC_TYPE_XYZ)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometricXYZAxis)
DISSOLVE_PROP_INT(_AdvancedDissolveCutoutGeometricXYZStyle)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometricXYZSpace)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometricXYZRollout)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometricXYZPosition)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_PLANE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric1Position)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric1Normal)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_SPHERE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric1Position)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric1Radius)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric1Position)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric1Normal)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric1Radius)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric1Height)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric1Position)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric1Normal)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric1Radius)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric1Height)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_CUBE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric1Size)
DISSOLVE_PROP_FLOAT4X4(_AdvancedDissolveCutoutGeometric1MatrixTRS)
#endif
#if defined(_AD_CUTOUT_GEOMETRIC_COUNT_TWO) || defined (_AD_CUTOUT_GEOMETRIC_COUNT_THREE) || defined(_AD_CUTOUT_GEOMETRIC_COUNT_FOUR)
#if defined(_AD_CUTOUT_GEOMETRIC_TYPE_PLANE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric2Position)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric2Normal)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_SPHERE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric2Position)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric2Radius)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric2Position)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric2Normal)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric2Radius)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric2Height)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric2Position)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric2Normal)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric2Radius)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric2Height)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_CUBE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric2Size)
DISSOLVE_PROP_FLOAT4X4(_AdvancedDissolveCutoutGeometric2MatrixTRS)
#endif
#endif //Two
#if defined(_AD_CUTOUT_GEOMETRIC_COUNT_THREE) || defined(_AD_CUTOUT_GEOMETRIC_COUNT_FOUR)
#if defined(_AD_CUTOUT_GEOMETRIC_TYPE_PLANE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric3Position)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric3Normal)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_SPHERE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric3Position)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric3Radius)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric3Position)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric3Normal)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric3Radius)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric3Height)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric3Position)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric3Normal)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric3Radius)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric3Height)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_CUBE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric3Size)
DISSOLVE_PROP_FLOAT4X4(_AdvancedDissolveCutoutGeometric3MatrixTRS)
#endif
#endif //Three
#if defined(_AD_CUTOUT_GEOMETRIC_COUNT_FOUR)
#if defined(_AD_CUTOUT_GEOMETRIC_TYPE_PLANE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric4Position)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric4Normal)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_SPHERE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric4Position)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric4Radius)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_CAPSULE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric4Position)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric4Normal)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric4Radius)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric4Height)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_CONE_SMOOTH)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric4Position)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric4Normal)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric4Radius)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveCutoutGeometric4Height)
#elif defined(_AD_CUTOUT_GEOMETRIC_TYPE_CUBE)
DISSOLVE_PROP_FLOAT3(_AdvancedDissolveCutoutGeometric4Size)
DISSOLVE_PROP_FLOAT4X4(_AdvancedDissolveCutoutGeometric4MatrixTRS)
#endif
#endif //Four
#endif
//Edge///////////////////////////////////////////////////////////////////////////////////////
#if !defined(_AD_EDGE_BASE_SOURCE_NONE)
#if defined(_AD_EDGE_BASE_SOURCE_CUTOUT_STANDARD) || defined(_AD_EDGE_BASE_SOURCE_ALL)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeBaseWidthStandard)
#endif
#if defined(_AD_EDGE_BASE_SOURCE_CUTOUT_GEOMETRIC) || defined(_AD_EDGE_BASE_SOURCE_ALL)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeBaseWidthGeometric)
#endif
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeBaseShape)
DISSOLVE_PROP_FLOAT4(_AdvancedDissolveEdgeBaseColor)
DISSOLVE_PROP_FLOAT2(_AdvancedDissolveEdgeBaseColorIntensity)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeBaseColorTransparency)
//Additional Color///////////////////////////////////////////////////////////////////////////
#if defined(_AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeAdditionalColorAlphaOffset)
#elif defined(_AD_EDGE_ADDITIONAL_COLOR_CUSTOM_MAP)
DECLARE_TEXTURE_2D(_AdvancedDissolveEdgeAdditionalColorMap)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeAdditionalColorAlphaOffset)
DISSOLVE_PROP_FLOAT2(_AdvancedDissolveEdgeAdditionalColorMapTiling)
DISSOLVE_PROP_FLOAT2(_AdvancedDissolveEdgeAdditionalColorMapOffset)
DISSOLVE_PROP_FLOAT2(_AdvancedDissolveEdgeAdditionalColorMapScroll)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeAdditionalColorMapMipmap)
#elif defined(_AD_EDGE_ADDITIONAL_COLOR_GRADIENT_MAP)
DECLARE_TEXTURE_2D(_AdvancedDissolveEdgeAdditionalColorMap)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeAdditionalColorAlphaOffset)
DISSOLVE_PROP_FLOAT2(_AdvancedDissolveEdgeAdditionalColorMapTiling)
DISSOLVE_PROP_FLOAT2(_AdvancedDissolveEdgeAdditionalColorMapOffset)
DISSOLVE_PROP_FLOAT2(_AdvancedDissolveEdgeAdditionalColorMapScroll)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeAdditionalColorMapReverse)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeAdditionalColorClipInterpolation)
#elif defined(_AD_EDGE_ADDITIONAL_COLOR_GRADIENT_COLOR)
DISSOLVE_PROP_FLOAT4(_AdvancedDissolveEdgeAdditionalColor)
DISSOLVE_PROP_FLOAT2(_AdvancedDissolveEdgeAdditionalColorIntensity)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeAdditionalColorTransparency)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeAdditionalColorPhaseOffset)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeAdditionalColorClipInterpolation)
#elif defined(_AD_EDGE_ADDITIONAL_COLOR_USER_DEFINED)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeAdditionalColorAlphaOffset)
#endif
//UV Distortion//////////////////////////////////////////////////////////////////////////////
#if !defined(ADVANCED_DISSOLVE_SHADER_GRAPH)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeUVDistortionStrength)
#if defined(_AD_EDGE_UV_DISTORTION_SOURCE_CUSTOM_MAP)
DECLARE_TEXTURE_2D(_AdvancedDissolveEdgeUVDistortionMap)
DISSOLVE_PROP_FLOAT2(_AdvancedDissolveEdgeUVDistortionMapTiling)
DISSOLVE_PROP_FLOAT2(_AdvancedDissolveEdgeUVDistortionMapOffset)
DISSOLVE_PROP_FLOAT2(_AdvancedDissolveEdgeUVDistortionMapScroll)
#endif
#endif
//GI/////////////////////////////////////////////////////////////////////////////////////////
#if defined(ADVANCED_DISSOLVE_META_PASS)
DISSOLVE_PROP_FLOAT(_AdvancedDissolveEdgeGIMetaPassMultiplier)
#endif
#endif
#endif //ADVANCED_DISSOLVE_VARIABLES_CGINC