33 lines
658 B
C#
33 lines
658 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LeanSize : MonoBehaviour
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{
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[SerializeField]
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private float _size;
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[SerializeField]
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private float _time;
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[SerializeField]
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private LeanTweenType _ease;
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[SerializeField]
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private bool _onStart;
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private void Start()
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{
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if (_onStart)
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LeanAction();
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}
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public void SetSize(float size)
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{
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transform.localScale = Vector3.one * size;
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}
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[ContextMenu("Debug action")]
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public void LeanAction()
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{
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LeanTween.scale(gameObject, Vector3.one * _size, _time).setEase(_ease);
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}
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}
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