29 lines
878 B
C#
29 lines
878 B
C#
using UnityEngine;
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namespace QFSW.QC.Extras
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{
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public static class GraphicsCommands
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{
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[Command("max-fps", "the maximum FPS imposed on the application. Set to -1 for unlimited.")]
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private static int MaxFPS
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{
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get => Application.targetFrameRate;
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set => Application.targetFrameRate = value;
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}
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[Command("vsync", "enables or disables vsync for the application.")]
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private static bool VSync
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{
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get => QualitySettings.vSyncCount > 0;
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set => QualitySettings.vSyncCount = value ? 1 : 0;
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}
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[Command("msaa", "Gets or sets the number of msaa samples in use. Valid values are 0, 2, 4 and 8.")]
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private static int MSAA
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{
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get => QualitySettings.antiAliasing;
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set => QualitySettings.antiAliasing = value;
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}
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}
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}
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