rabidus-test/Assets/Plugins/QFSW/Quantum Console/Source/Extras/KeyBinderModule.cs

99 lines
3.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace QFSW.QC.Extras
{
public class KeyBinderModule : MonoBehaviour
{
private readonly struct Binding
{
public readonly KeyCode Key;
public readonly string Command;
public Binding(KeyCode key, string command)
{
Key = key;
Command = command;
}
}
private readonly List<Binding> _bindings = new List<Binding>();
private QuantumConsole _consoleInstance;
private bool _blocked = false;
private void BlockInput() { _blocked = true; }
private void UnblockInput() { _blocked = false; }
private void BindToConsoleInstance()
{
if (!_consoleInstance) { _consoleInstance = FindObjectOfType<QuantumConsole>(); }
if (_consoleInstance)
{
_consoleInstance.OnActivate += BlockInput;
_consoleInstance.OnDeactivate += UnblockInput;
_blocked = _consoleInstance.IsActive;
}
else
{
UnblockInput();
}
}
private void Awake()
{
BindToConsoleInstance();
}
private void Update()
{
if (!_blocked)
{
foreach (Binding binding in _bindings)
{
if (InputHelper.GetKeyDown(binding.Key))
{
try
{
QuantumConsoleProcessor.InvokeCommand(binding.Command);
}
catch (System.Exception e) { Debug.LogException(e); }
}
}
}
}
[Command("bind", MonoTargetType.Singleton)]
[CommandDescription("Binds a given command to a given key, so that every time the key is pressed, the command is invoked.")]
private void AddBinding(KeyCode key, string command)
{
_bindings.Add(new Binding(key, command));
}
[Command("unbind", MonoTargetType.Singleton)]
[CommandDescription("Removes every binding for the given key")]
private void RemoveBindings(KeyCode key)
{
_bindings.RemoveAll(x => x.Key == key);
}
[Command("unbind-all", MonoTargetType.Singleton)]
[CommandDescription("Unbinds every existing key binding")]
private void RemoveAllBindings()
{
_bindings.Clear();
}
[Command("display-bindings", MonoTargetType.Singleton)]
[CommandDescription("Displays all existing bindings on the key binder")]
private IEnumerable<object> DisplayAllBindings()
{
foreach (Binding binding in _bindings.OrderBy(x => x.Key))
{
yield return new KeyValuePair<KeyCode, string>(binding.Key, binding.Command);
}
}
}
}