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using UnityEngine;
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namespace QFSW.QC.Actions
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{
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/// <summary>
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/// Waits until the given key is pressed.
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/// </summary>
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public class WaitKey : WaitUntil
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{
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/// <param name="key">The key to wait for.</param>
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public WaitKey(KeyCode key) : base(() => InputHelper.GetKeyDown(key))
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{
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}
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}
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} |