161 lines
5.4 KiB
C#
161 lines
5.4 KiB
C#
using QFSW.QC.Comparators;
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using QFSW.QC.Utilities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace QFSW.QC
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{
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public static class InvocationTargetFactory
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{
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private static readonly Dictionary<(MonoTargetType, Type), object> TargetCache = new Dictionary<(MonoTargetType, Type), object>();
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public static IEnumerable<T> FindTargets<T>(MonoTargetType method) where T : MonoBehaviour
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{
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foreach (object target in FindTargets(typeof(T), method))
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{
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yield return target as T;
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}
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}
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public static IEnumerable<object> FindTargets(Type classType, MonoTargetType method)
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{
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switch (method)
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{
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case MonoTargetType.Single:
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{
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Object target = Object.FindObjectOfType(classType);
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return target == null ? Enumerable.Empty<object>() : target.Yield();
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}
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case MonoTargetType.SingleInactive:
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{
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return WrapSingleCached(classType, method, type =>
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{
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return Resources.FindObjectsOfTypeAll(type)
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.FirstOrDefault(x => !x.hideFlags.HasFlag(HideFlags.HideInHierarchy));
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});
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}
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case MonoTargetType.All:
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{
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return Object.FindObjectsOfType(classType)
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.OrderBy(x => x.name, new AlphanumComparator());
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}
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case MonoTargetType.AllInactive:
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{
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return Resources.FindObjectsOfTypeAll(classType)
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.Where(x => !x.hideFlags.HasFlag(HideFlags.HideInHierarchy))
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.OrderBy(x => x.name, new AlphanumComparator());
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}
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case MonoTargetType.Registry:
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{
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return QuantumRegistry.GetRegistryContents(classType);
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}
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case MonoTargetType.Singleton:
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{
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return GetSingletonInstance(classType).Yield();
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}
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default:
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{
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throw new ArgumentException($"Unsupported MonoTargetType {method}");
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}
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}
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}
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private static IEnumerable<object> WrapSingleCached(Type classType, MonoTargetType method, Func<Type, object> targetFinder)
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{
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if (!TargetCache.TryGetValue((method, classType), out object target) || target as Object == null)
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{
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target = targetFinder(classType);
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TargetCache[(method, classType)] = target;
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}
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return target == null ? Enumerable.Empty<object>() : target.Yield();
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}
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public static object InvokeOnTargets(MethodInfo invokingMethod, IEnumerable<object> targets, object[] data)
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{
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int returnCount = 0;
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int invokeCount = 0;
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Dictionary<object, object> resultsParts = new Dictionary<object, object>();
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foreach (object target in targets)
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{
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invokeCount++;
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object result = invokingMethod.Invoke(target, data);
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if (result != null)
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{
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resultsParts.Add(target, result);
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returnCount++;
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}
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}
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if (returnCount > 1)
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{
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return resultsParts;
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}
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if (returnCount == 1)
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{
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return resultsParts.Values.First();
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}
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if (invokeCount == 0)
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{
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string typeName = invokingMethod.DeclaringType.GetDisplayName();
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throw new Exception($"Could not invoke the command because no objects of type {typeName} could be found.");
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}
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return null;
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}
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private static string FormatInvocationMessage(int invocationCount, object lastTarget = null)
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{
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switch (invocationCount)
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{
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case 0:
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throw new Exception("No targets could be found");
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case 1:
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{
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string name;
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if (lastTarget is Object obj)
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{
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name = obj.name;
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}
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else
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{
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name = lastTarget?.ToString();
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}
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return $"> Invoked on {name}";
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}
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default:
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return $"> Invoked on {invocationCount} targets";
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}
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}
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private static object GetSingletonInstance(Type classType)
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{
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if (QuantumRegistry.GetRegistrySize(classType) > 0)
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{
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return QuantumRegistry.GetRegistryContents(classType).First();
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}
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object target = CreateCommandSingletonInstance(classType);
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QuantumRegistry.RegisterObject(classType, target);
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return target;
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}
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private static Component CreateCommandSingletonInstance(Type classType)
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{
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GameObject obj = new GameObject($"{classType}Singleton");
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Object.DontDestroyOnLoad(obj);
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return obj.AddComponent(classType);
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}
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}
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}
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