rabidus-test/Assets/Plugins/QFSW/Quantum Console/Source/Scripts/ModifierKeyCombo.cs

52 lines
1.5 KiB
C#

using UnityEngine;
using UnityEngine.Serialization;
namespace QFSW.QC
{
[System.Serializable]
public struct ModifierKeyCombo
{
[FormerlySerializedAs("key")]
public KeyCode Key;
[FormerlySerializedAs("ctrl")]
public bool Ctrl;
[FormerlySerializedAs("alt")]
public bool Alt;
[FormerlySerializedAs("shift")]
public bool Shift;
public bool ModifiersActive
{
get
{
bool ctrlDown = !Ctrl ^
(InputHelper.GetKey(KeyCode.LeftControl) ||
InputHelper.GetKey(KeyCode.RightControl) ||
InputHelper.GetKey(KeyCode.LeftCommand) ||
InputHelper.GetKey(KeyCode.RightCommand));
bool altDown = !Alt ^ (InputHelper.GetKey(KeyCode.LeftAlt) || InputHelper.GetKey(KeyCode.RightAlt));
bool shiftDown =
!Shift ^ (InputHelper.GetKey(KeyCode.LeftShift) || InputHelper.GetKey(KeyCode.RightShift));
return ctrlDown && altDown && shiftDown;
}
}
public bool IsHeld()
{
return ModifiersActive && InputHelper.GetKey(Key);
}
public bool IsPressed()
{
return ModifiersActive && InputHelper.GetKeyDown(Key);
}
public static implicit operator ModifierKeyCombo(KeyCode key)
{
return new ModifierKeyCombo { Key = key };
}
}
}