31 lines
561 B
C#
31 lines
561 B
C#
using UnityEngine.EventSystems;
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namespace CurvedUI
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{
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/// <summary>
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/// Fixes the issue where UI input would stop working in VR if the game window looses focus.
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/// </summary>
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public class CurvedUIEventSystem : EventSystem
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{
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public static CurvedUIEventSystem instance;
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protected override void Awake()
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{
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base.Awake();
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instance = this;
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}
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protected override void OnApplicationFocus(bool hasFocus)
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{
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base.OnApplicationFocus(true);
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}
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}
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}
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