rabidus-test/Assets/Dreamteck/Splines/Components/Sample Modifiers/MeshScaleModifier.cs

77 lines
2.0 KiB
C#

namespace Dreamteck.Splines
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class MeshScaleModifier : SplineSampleModifier
{
[System.Serializable]
public class ScaleKey : Key
{
public Vector3 scale = Vector3.one;
public ScaleKey(double f, double t) : base(f, t)
{
}
}
public List<ScaleKey> keys = new List<ScaleKey>();
public MeshScaleModifier()
{
keys = new List<ScaleKey>();
}
public override List<Key> GetKeys()
{
List<Key> output = new List<Key>();
for (int i = 0; i < keys.Count; i++)
{
output.Add(keys[i]);
}
return output;
}
public override void SetKeys(List<Key> input)
{
keys = new List<ScaleKey>();
for (int i = 0; i < input.Count; i++)
{
keys.Add((ScaleKey)input[i]);
}
}
public void AddKey(double f, double t)
{
keys.Add(new ScaleKey(f, t));
}
public override void Apply(ref SplineSample result)
{
if (keys.Count == 0)
{
return;
}
for (int i = 0; i < keys.Count; i++)
{
result.size += keys[i].Evaluate(result.percent) * keys[i].scale.magnitude * blend;
}
}
public Vector3 GetScale(SplineSample sample)
{
Vector3 scale = Vector3.one;
for (int i = 0; i < keys.Count; i++)
{
float lerp = keys[i].Evaluate(sample.percent);
Vector3 scaleMultiplier = Vector3.Lerp(Vector3.one, keys[i].scale, lerp);
scale.x *= scaleMultiplier.x;
scale.y *= scaleMultiplier.y;
scale.z *= scaleMultiplier.z;
}
return Vector3.Lerp(Vector3.one, scale, blend);
}
}
}