253 lines
6.9 KiB
C#
253 lines
6.9 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
using System.Collections;
|
|
using UnityEngine.Serialization;
|
|
|
|
namespace Dreamteck.Splines
|
|
{
|
|
[ExecuteInEditMode]
|
|
[AddComponentMenu("Dreamteck/Splines/Users/Spline Projector")]
|
|
public class SplineProjector : SplineTracer
|
|
{
|
|
public enum Mode {Accurate, Cached}
|
|
public Mode mode
|
|
{
|
|
get { return _mode; }
|
|
set
|
|
{
|
|
if(value != _mode)
|
|
{
|
|
_mode = value;
|
|
Rebuild();
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool autoProject
|
|
{
|
|
get { return _autoProject; }
|
|
set
|
|
{
|
|
if(value != _autoProject)
|
|
{
|
|
_autoProject = value;
|
|
if (_autoProject) Rebuild();
|
|
}
|
|
}
|
|
}
|
|
|
|
public int subdivide
|
|
{
|
|
get { return _subdivide; }
|
|
set
|
|
{
|
|
if (value != _subdivide)
|
|
{
|
|
_subdivide = value;
|
|
if (_mode == Mode.Accurate) Rebuild();
|
|
}
|
|
}
|
|
}
|
|
|
|
public Transform projectTarget
|
|
{
|
|
get {
|
|
if (_projectTarget == null) return transform;
|
|
return _projectTarget;
|
|
}
|
|
set
|
|
{
|
|
if (value != _projectTarget)
|
|
{
|
|
_projectTarget = value;
|
|
Rebuild();
|
|
}
|
|
}
|
|
}
|
|
|
|
public GameObject targetObject
|
|
{
|
|
get
|
|
{
|
|
if (_targetObject == null)
|
|
{
|
|
if (applyTarget != null) //Temporary check to migrate SplineProjectors that use target
|
|
{
|
|
_targetObject = applyTarget.gameObject;
|
|
applyTarget = null;
|
|
return _targetObject;
|
|
}
|
|
}
|
|
return _targetObject;
|
|
}
|
|
|
|
set
|
|
{
|
|
if (value != _targetObject)
|
|
{
|
|
_targetObject = value;
|
|
RefreshTargets();
|
|
Rebuild();
|
|
}
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
[HideInInspector]
|
|
private Mode _mode = Mode.Cached;
|
|
[SerializeField]
|
|
[HideInInspector]
|
|
private bool _autoProject = true;
|
|
[SerializeField]
|
|
[HideInInspector]
|
|
[Range(3, 8)]
|
|
private int _subdivide = 4;
|
|
[SerializeField]
|
|
[HideInInspector]
|
|
private Transform _projectTarget;
|
|
|
|
|
|
[SerializeField]
|
|
[HideInInspector]
|
|
private Transform applyTarget = null;
|
|
[SerializeField]
|
|
[HideInInspector]
|
|
private GameObject _targetObject;
|
|
|
|
[SerializeField]
|
|
[HideInInspector]
|
|
public Vector2 _offset;
|
|
[SerializeField]
|
|
[HideInInspector]
|
|
public Vector3 _rotationOffset = Vector3.zero;
|
|
|
|
public event SplineReachHandler onEndReached;
|
|
public event SplineReachHandler onBeginningReached;
|
|
|
|
[SerializeField]
|
|
[HideInInspector]
|
|
Vector3 lastPosition = Vector3.zero;
|
|
|
|
protected override void Reset()
|
|
{
|
|
base.Reset();
|
|
_projectTarget = transform;
|
|
}
|
|
|
|
protected override Transform GetTransform()
|
|
{
|
|
if (targetObject == null) return null;
|
|
return targetObject.transform;
|
|
}
|
|
|
|
protected override Rigidbody GetRigidbody()
|
|
{
|
|
if (targetObject == null) return null;
|
|
return targetObject.GetComponent<Rigidbody>();
|
|
}
|
|
|
|
protected override Rigidbody2D GetRigidbody2D()
|
|
{
|
|
if (targetObject == null) return null;
|
|
return targetObject.GetComponent<Rigidbody2D>();
|
|
}
|
|
|
|
|
|
protected override void LateRun()
|
|
{
|
|
base.LateRun();
|
|
if (autoProject)
|
|
{
|
|
if (projectTarget && lastPosition != projectTarget.position)
|
|
{
|
|
lastPosition = projectTarget.position;
|
|
CalculateProjection();
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void PostBuild()
|
|
{
|
|
base.PostBuild();
|
|
CalculateProjection();
|
|
}
|
|
|
|
protected override void OnSplineChanged()
|
|
{
|
|
if (spline != null)
|
|
{
|
|
if (_mode == Mode.Accurate)
|
|
{
|
|
spline.Project(_projectTarget.position, ref _result, clipFrom, clipTo, SplineComputer.EvaluateMode.Calculate, subdivide);
|
|
}
|
|
else
|
|
{
|
|
spline.Project(_projectTarget.position, ref _result, clipFrom, clipTo);
|
|
}
|
|
_result.percent = ClipPercent(_result.percent);
|
|
}
|
|
}
|
|
|
|
|
|
private void Project()
|
|
{
|
|
if (_mode == Mode.Accurate && spline != null)
|
|
{
|
|
spline.Project(_projectTarget.position, ref _result, clipFrom, clipTo, SplineComputer.EvaluateMode.Calculate, subdivide);
|
|
_result.percent = ClipPercent(_result.percent);
|
|
}
|
|
else
|
|
{
|
|
Project(_projectTarget.position, ref _result);
|
|
}
|
|
}
|
|
|
|
public void CalculateProjection()
|
|
{
|
|
if (_projectTarget == null) return;
|
|
double lastPercent = _result.percent;
|
|
Project();
|
|
|
|
if (onBeginningReached != null && _result.percent <= clipFrom)
|
|
{
|
|
if (!Mathf.Approximately((float)lastPercent, (float)_result.percent))
|
|
{
|
|
onBeginningReached();
|
|
if (samplesAreLooped)
|
|
{
|
|
CheckTriggers(lastPercent, 0.0);
|
|
CheckNodes(lastPercent, 0.0);
|
|
lastPercent = 1.0;
|
|
}
|
|
}
|
|
}
|
|
else if (onEndReached != null && _result.percent >= clipTo)
|
|
{
|
|
if (!Mathf.Approximately((float)lastPercent, (float)_result.percent))
|
|
{
|
|
onEndReached();
|
|
if (samplesAreLooped)
|
|
{
|
|
CheckTriggers(lastPercent, 1.0);
|
|
CheckNodes(lastPercent, 1.0);
|
|
lastPercent = 0.0;
|
|
}
|
|
}
|
|
}
|
|
|
|
CheckTriggers(lastPercent, _result.percent);
|
|
CheckNodes(lastPercent, _result.percent);
|
|
|
|
|
|
if (targetObject != null)
|
|
{
|
|
ApplyMotion();
|
|
}
|
|
|
|
InvokeTriggers();
|
|
InvokeNodes();
|
|
lastPosition = projectTarget.position;
|
|
}
|
|
}
|
|
}
|