256 lines
6.6 KiB
C#
256 lines
6.6 KiB
C#
namespace Dreamteck.Splines.Editor
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{
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using UnityEditor;
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using UnityEngine;
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public struct SerializedSplinePoint
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{
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public bool changed;
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public SplinePoint.Type type
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{
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get
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{
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return (SplinePoint.Type)_type.enumValueIndex;
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}
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set
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{
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if (value != type)
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{
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_type.enumValueIndex = (int)value;
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changed = true;
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}
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}
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}
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public Vector3 position
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{
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get { return _position.vector3Value; }
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set
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{
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if (value != position)
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{
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_position.vector3Value = value;
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changed = true;
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}
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}
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}
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public Vector3 tangent
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{
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get { return _tangent.vector3Value; }
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set
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{
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if (value != tangent)
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{
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_tangent.vector3Value = value;
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changed = true;
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}
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}
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}
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public Vector3 tangent2
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{
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get { return _tangent2.vector3Value; }
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set
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{
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if (value != tangent2)
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{
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_tangent2.vector3Value = value;
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changed = true;
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}
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}
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}
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public Color color
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{
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get { return _color.colorValue; }
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set
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{
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if (value != color)
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{
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_color.colorValue = value;
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changed = true;
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}
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}
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}
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public Vector3 normal
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{
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get { return _normal.vector3Value; }
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set
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{
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if (value != normal)
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{
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_normal.vector3Value = value;
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changed = true;
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}
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}
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}
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public float size
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{
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get { return _size.floatValue; }
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set
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{
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if (value != size)
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{
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_size.floatValue = value;
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changed = true;
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}
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}
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}
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private SerializedProperty _point;
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private SerializedProperty _position;
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private SerializedProperty _tangent;
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private SerializedProperty _tangent2;
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private SerializedProperty _normal;
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private SerializedProperty _size;
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private SerializedProperty _color;
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private SerializedProperty _type;
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public SerializedSplinePoint(SerializedProperty input)
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{
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_point = input;
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_position = _point.FindPropertyRelative("position");
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_tangent = _point.FindPropertyRelative("tangent");
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_tangent2 = _point.FindPropertyRelative("tangent2");
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_normal = _point.FindPropertyRelative("normal");
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_size = _point.FindPropertyRelative("size");
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_color = _point.FindPropertyRelative("color");
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_type = _point.FindPropertyRelative("_type");
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changed = false;
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}
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public void SetPoint(SplinePoint point)
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{
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CheckForChange(point);
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position = point.position;
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tangent = point.tangent;
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tangent2 = point.tangent2;
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normal = point.normal;
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size = point.size;
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color = point.color;
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type = point.type;
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}
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private void CheckForChange(SplinePoint point)
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{
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if (position != point.position)
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{
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changed = true;
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return;
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}
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if (tangent != point.tangent)
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{
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changed = true;
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return;
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}
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if (tangent2 != point.tangent2)
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{
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changed = true;
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return;
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}
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if (normal != point.normal)
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{
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changed = true;
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return;
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}
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if (size != point.size)
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{
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changed = true;
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return;
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}
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if (color != point.color)
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{
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changed = true;
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return;
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}
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if (type != point.type)
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{
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changed = true;
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return;
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}
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}
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public void CopyFrom(SerializedSplinePoint point)
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{
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position = point.position;
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tangent = point.tangent;
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tangent2 = point.tangent2;
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normal = point.normal;
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size = point.size;
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color = point.color;
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type = point.type;
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}
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public SplinePoint CreateSplinePoint()
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{
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SplinePoint point = new SplinePoint();
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point.type = type;
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point.position = position;
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point.tangent = tangent;
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point.tangent2 = tangent2;
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point.normal = normal;
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point.size = size;
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point.color = color;
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point.isDirty = changed;
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return point;
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}
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public void SetPosition(Vector3 pos)
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{
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tangent -= position - pos;
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tangent2 -= position - pos;
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position = pos;
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}
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public void SetTangentPosition(Vector3 pos)
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{
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tangent = pos;
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switch ((SplinePoint.Type)_type.enumValueIndex)
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{
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case SplinePoint.Type.SmoothMirrored: SmoothMirrorTangent2(); break;
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case SplinePoint.Type.SmoothFree: SmoothFreeTangent2(); break;
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}
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}
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public void SetTangent2Position(Vector3 pos)
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{
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tangent2 = pos;
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switch ((SplinePoint.Type)_type.enumValueIndex)
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{
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case SplinePoint.Type.SmoothMirrored: SmoothMirrorTangent(); break;
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case SplinePoint.Type.SmoothFree: SmoothFreeTangent(); break;
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}
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}
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private void SmoothMirrorTangent2()
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{
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tangent2 = position + (position - tangent);
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}
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private void SmoothMirrorTangent()
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{
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tangent = position + (position - tangent2);
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}
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private void SmoothFreeTangent2()
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{
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tangent2 = position + (position - tangent).normalized * (tangent2 - position).magnitude;
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}
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private void SmoothFreeTangent()
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{
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tangent = position + (position - tangent2).normalized * (tangent - position).magnitude;
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}
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}
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}
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