59 lines
1.3 KiB
C#
59 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerSetup : MonoBehaviour
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{
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public static PlayerSetup Instance;
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private Player _currentPlayer;
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public Player CurrentPlayer => _currentPlayer;
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public string DefaultName = "Ïåíçåíåö";
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private void Awake()
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{
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//transform.parent = null;
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if (Instance == null)
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{
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Instance = this;
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//DontDestroyOnLoad(gameObject);
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}
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else if (Instance != this)
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{
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Destroy(gameObject);
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}
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}
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public void CreateNewPlayer()
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{
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_currentPlayer = new Player();
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_currentPlayer.Name = $"{DefaultName} {UnityEngine.Random.Range(1,999)}";
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}
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public void SetPlayerName(string name)
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{
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if (_currentPlayer != null)
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_currentPlayer.Name = name;
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}
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public void AddPlayerScore(int score)
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{
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if (_currentPlayer != null)
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_currentPlayer.Score += score;
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}
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public void UnlockMonument(MonumentInfo info)
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{
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if (_currentPlayer != null)
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_currentPlayer.UnlockedMonumets.Add(info);
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}
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public bool TryFindMonument(MonumentInfo info)
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{
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return _currentPlayer.UnlockedMonumets.Contains(info);
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}
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}
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