167 lines
5.9 KiB
C#
167 lines
5.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.XR;
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namespace BNG {
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/// <summary>
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/// A simple alternative to the TrackedPoseDriver component.
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/// Feel free to swap this out with a TrackedPoseDriver from the XR Legacy Input Helpers package or using the new Unity Input System
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/// </summary>
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public class XRTrackedPoseDriver : MonoBehaviour {
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public TrackableXRDevice Device = TrackableXRDevice.HMD;
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protected InputDevice deviceToTrack;
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protected Vector3 initialLocalPosition;
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protected Quaternion initialLocalRotation;
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protected Vector3 currentLocalPosition;
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protected Quaternion currentLocalRotation;
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static List<InputDevice> devices = new List<InputDevice>();
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protected virtual void Awake() {
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initialLocalPosition = transform.localPosition;
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initialLocalRotation = transform.localRotation;
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}
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protected virtual void OnEnable() {
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Application.onBeforeRender += OnBeforeRender;
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}
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protected virtual void OnDisable() {
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Application.onBeforeRender -= OnBeforeRender;
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}
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protected virtual void Update() {
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RefreshDeviceStatus();
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UpdateDevice();
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}
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protected virtual void FixedUpdate() {
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UpdateDevice();
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}
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public virtual void RefreshDeviceStatus() {
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if (!deviceToTrack.isValid) {
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if (Device == TrackableXRDevice.HMD) {
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deviceToTrack = GetHMD();
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}
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else if (Device == TrackableXRDevice.LeftController) {
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deviceToTrack = GetLeftController();
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}
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else if (Device == TrackableXRDevice.RightController) {
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deviceToTrack = GetRightController();
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}
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}
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}
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public virtual void UpdateDevice() {
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// Check and assign our device status
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if (deviceToTrack.isValid) {
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if (Device == TrackableXRDevice.HMD) {
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transform.localPosition = currentLocalPosition = GetHMDLocalPosition();
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transform.localRotation = currentLocalRotation = GetHMDLocalRotation();
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}
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else if (Device == TrackableXRDevice.LeftController) {
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transform.localPosition = currentLocalPosition = GetControllerLocalPosition(ControllerHandedness.Left);
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transform.localRotation = currentLocalRotation = GetControllerLocalRotation(ControllerHandedness.Left);
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}
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else if (Device == TrackableXRDevice.RightController) {
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transform.localPosition = currentLocalPosition = GetControllerLocalPosition(ControllerHandedness.Right);
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transform.localRotation = currentLocalRotation = GetControllerLocalRotation(ControllerHandedness.Right);
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}
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}
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}
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protected virtual void OnBeforeRender() {
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UpdateDevice();
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}
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public Vector3 GetHMDLocalPosition() {
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Vector3 localPosition;
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GetHMD().TryGetFeatureValue(CommonUsages.devicePosition, out localPosition);
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return localPosition;
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}
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public InputDevice GetHMD() {
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InputDevices.GetDevices(devices);
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var hmds = new List<InputDevice>();
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var dc1 = InputDeviceCharacteristics.HeadMounted;
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InputDevices.GetDevicesWithCharacteristics(dc1, hmds);
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return hmds.FirstOrDefault();
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}
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public Quaternion GetHMDLocalRotation() {
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Quaternion localRotation;
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GetHMD().TryGetFeatureValue(CommonUsages.deviceRotation, out localRotation);
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return localRotation;
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}
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public Vector3 GetControllerLocalPosition(ControllerHandedness handSide) {
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Vector3 localPosition = Vector3.zero;
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if (handSide == ControllerHandedness.Left) {
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GetLeftController().TryGetFeatureValue(CommonUsages.devicePosition, out localPosition);
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}
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else if (handSide == ControllerHandedness.Right) {
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GetRightController().TryGetFeatureValue(CommonUsages.devicePosition, out localPosition);
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}
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return localPosition;
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}
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public Quaternion GetControllerLocalRotation(ControllerHandedness handSide) {
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Quaternion localRotation = Quaternion.identity;
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if (handSide == ControllerHandedness.Left) {
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GetLeftController().TryGetFeatureValue(CommonUsages.deviceRotation, out localRotation);
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}
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else if (handSide == ControllerHandedness.Right) {
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GetRightController().TryGetFeatureValue(CommonUsages.deviceRotation, out localRotation);
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}
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return localRotation;
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}
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public InputDevice GetLeftController() {
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InputDevices.GetDevices(devices);
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var leftHandedControllers = new List<InputDevice>();
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var dc = InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.Left | InputDeviceCharacteristics.Controller;
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InputDevices.GetDevicesWithCharacteristics(dc, leftHandedControllers);
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return leftHandedControllers.FirstOrDefault();
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}
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public InputDevice GetRightController() {
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InputDevices.GetDevices(devices);
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var rightHandedControllers = new List<InputDevice>();
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var dc = InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.Right | InputDeviceCharacteristics.Controller;
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InputDevices.GetDevicesWithCharacteristics(dc, rightHandedControllers);
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return rightHandedControllers.FirstOrDefault();
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}
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}
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public enum TrackableXRDevice {
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HMD,
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LeftController,
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RightController
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}
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}
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