34 lines
944 B
C#
34 lines
944 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BNG {
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/// <summary>
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/// An example script for how to scale a player in VR
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/// </summary>
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public class PlayerScaler : MonoBehaviour {
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public List<Transform> ScaleObjects;
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public float Scale = 1f;
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public float scaleSpeed = 0.1f;
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// Scale using Right Thumbstick axis
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void Update() {
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if (InputBridge.Instance.RightThumbstickAxis.y < -0.5f || Input.GetKey(KeyCode.H)) {
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Scale -= Time.deltaTime * 1;
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}
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else if (InputBridge.Instance.RightThumbstickAxis.y > 0.5f || Input.GetKey(KeyCode.J)) {
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Scale += Time.deltaTime * 1;
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}
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Scale = Mathf.Clamp(Scale, 0.1f, 2f);
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foreach (var t in ScaleObjects) {
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t.localScale = new Vector3(Scale, Scale, Scale);
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}
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}
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}
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}
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