rabidus-test/Assets/Dreamteck/Splines/Editor/Components/SplineRendererEditor.cs

46 lines
1.6 KiB
C#

namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(SplineRenderer), true)]
[CanEditMultipleObjects]
public class SplineRendererEditor : MeshGenEditor
{
protected override void BodyGUI()
{
showDoubleSided = false;
showFlipFaces = false;
showRotation = false;
showNormalMethod = false;
serializedObject.Update();
SerializedProperty slices = serializedObject.FindProperty("_slices");
SerializedProperty autoOrient = serializedObject.FindProperty("autoOrient");
SerializedProperty updateFrameInterval = serializedObject.FindProperty("updateFrameInterval");
base.BodyGUI();
EditorGUI.BeginChangeCheck();
SplineRenderer user = (SplineRenderer)target;
EditorGUILayout.Space();
EditorGUILayout.LabelField("Geometry", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(slices);
if (slices.intValue < 1) slices.intValue = 1;
EditorGUILayout.Space();
EditorGUILayout.LabelField("Render", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(autoOrient);
if (user.autoOrient)
{
EditorGUILayout.PropertyField(updateFrameInterval);
if (updateFrameInterval.intValue < 0) updateFrameInterval.intValue = 0;
}
if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties();
UVControls(user);
}
}
}