23 lines
425 B
C#
23 lines
425 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class EnergyController : MonoBehaviour
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{
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[SerializeField]
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private float _energy;
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public event UnityAction<float> OnEnergyChange;
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public float Energy
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{
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get => _energy;
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set
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{
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_energy = value;
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OnEnergyChange?.Invoke(_energy);
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}
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}
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}
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