64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using BNG;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
using UnityEngine.UI;
|
|
|
|
public class ResultSceneManager : MonoBehaviour
|
|
{
|
|
public UnityEvent<int> OnDailyTop;
|
|
public UnityEvent<int> OnGlobalTop;
|
|
|
|
public UnityEvent OnNoAllTop;
|
|
public UnityEvent OnNoDailyTop;
|
|
public UnityEvent OnNoGlobalTop;
|
|
|
|
public InputField PlayerNameInputField;
|
|
|
|
private void Start()
|
|
{
|
|
LeaderboardController.Instance.RefreshEntries();
|
|
LeaderboardController.Instance.SaveData();
|
|
|
|
|
|
if (!LeaderboardController.Instance.CheckCurrentPlayerDailyTop() && !LeaderboardController.Instance.CheckCurrentPlayerGlobalTop())
|
|
{
|
|
//OnNoAllTop?.Invoke();
|
|
}
|
|
}
|
|
|
|
public void CheckDailyTop()
|
|
{
|
|
if (true)//LeaderboardController.Instance.CheckCurrentPlayerDailyTop())
|
|
{
|
|
OnDailyTop?.Invoke(LeaderboardController.Instance.GetCurrentPlayerDailyPos());
|
|
Debug.Log("Âû ïîïàëè â Òîï 30 èãðîêîâ äíÿ!");
|
|
}
|
|
else
|
|
OnNoDailyTop?.Invoke();
|
|
}
|
|
|
|
public void CheckGlobalTop()
|
|
{
|
|
if (LeaderboardController.Instance.CheckCurrentPlayerGlobalTop())
|
|
{
|
|
OnGlobalTop?.Invoke(LeaderboardController.Instance.GetCurrentPlayerGlobalPos());
|
|
Debug.Log("Âû ïîïàëè â Òîï 30 èãðîêîâ çà âñ¸ âðåìÿ!");
|
|
}
|
|
else
|
|
OnNoGlobalTop?.Invoke();
|
|
}
|
|
|
|
public void SavePlayerName()
|
|
{
|
|
PlayerSetup.Instance.CurrentPlayer.Name = PlayerNameInputField.text;
|
|
LeaderboardController.Instance.SaveData();
|
|
}
|
|
|
|
public void LoadStartScene()
|
|
{
|
|
SceneLoader.Instance.LoadStartScene();
|
|
}
|
|
}
|