rabidus-test/Assets/Dreamteck/Splines/Editor/Components/SplineFollowerEditor.cs

210 lines
8.1 KiB
C#

namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(SplineFollower), true)]
[CanEditMultipleObjects]
public class SplineFollowerEditor : SplineTracerEditor
{
SplineSample result = new SplineSample();
protected SplineFollower[] followers = new SplineFollower[0];
protected FollowerSpeedModifierEditor speedModifierEditor;
void OnSetDistance(float distance)
{
for (int i = 0; i < targets.Length; i++)
{
SplineFollower follower = (SplineFollower)targets[i];
double travel = follower.Travel(0.0, distance, Spline.Direction.Forward);
var startPosition = serializedObject.FindProperty("_startPosition");
startPosition.floatValue = (float)travel;
follower.SetPercent(travel);
EditorUtility.SetDirty(follower);
}
}
protected override void OnEnable()
{
base.OnEnable();
followers = new SplineFollower[users.Length];
for (int i = 0; i < followers.Length; i++)
{
followers[i] = (SplineFollower)users[i];
}
if (followers.Length == 1)
{
speedModifierEditor = new FollowerSpeedModifierEditor(followers[0], this);
}
}
protected override void BodyGUI()
{
EditorGUILayout.Space();
EditorGUILayout.LabelField("Following", EditorStyles.boldLabel);
SplineFollower follower = (SplineFollower)target;
SerializedProperty followMode = serializedObject.FindProperty("followMode");
SerializedProperty preserveUniformSpeedWithOffset = serializedObject.FindProperty("preserveUniformSpeedWithOffset");
SerializedProperty wrapMode = serializedObject.FindProperty("wrapMode");
SerializedProperty startPosition = serializedObject.FindProperty("_startPosition");
SerializedProperty autoStartPosition = serializedObject.FindProperty("autoStartPosition");
SerializedProperty follow = serializedObject.FindProperty("_follow");
SerializedProperty direction = serializedObject.FindProperty("_direction");
SerializedProperty unityOnEndReached = serializedObject.FindProperty("_unityOnEndReached");
SerializedProperty unityOnBeginningReached = serializedObject.FindProperty("_unityOnBeginningReached");
EditorGUI.BeginChangeCheck();
bool lastFollow = follow.boolValue;
EditorGUILayout.PropertyField(follow);
if(lastFollow != follow.boolValue)
{
if (follow.boolValue)
{
if (autoStartPosition.boolValue)
{
SplineSample sample = new SplineSample();
followers[0].Project(followers[0].transform.position, ref sample);
if (Application.isPlaying)
{
for (int i = 0; i < followers.Length; i++)
{
followers[i].SetPercent(sample.percent);
}
}
}
}
}
EditorGUILayout.PropertyField(followMode);
if (followMode.intValue == (int)SplineFollower.FollowMode.Uniform)
{
SerializedProperty followSpeed = serializedObject.FindProperty("_followSpeed");
if(followSpeed.floatValue < 0f)
{
direction.intValue = (int)Spline.Direction.Backward;
} else if (followSpeed.floatValue > 0f)
{
direction.intValue = (int)Spline.Direction.Forward;
}
SerializedProperty motion = serializedObject.FindProperty("_motion");
SerializedProperty motionHasOffset = motion.FindPropertyRelative("_hasOffset");
EditorGUILayout.PropertyField(followSpeed, new GUIContent("Follow Speed"));
if (motionHasOffset.boolValue)
{
EditorGUILayout.PropertyField(preserveUniformSpeedWithOffset, new GUIContent("Preserve Uniform Speed With Offset"));
}
if (followers.Length == 1)
{
speedModifierEditor.DrawInspector();
}
}
else
{
follower.followDuration = EditorGUILayout.FloatField("Follow duration", follower.followDuration);
}
EditorGUILayout.PropertyField(wrapMode);
if (follower.motion.applyRotation)
{
follower.applyDirectionRotation = EditorGUILayout.Toggle("Face Direction", follower.applyDirectionRotation);
}
EditorGUILayout.Space();
EditorGUILayout.LabelField("Start Position", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(autoStartPosition, new GUIContent("Automatic Start Position"));
EditorGUILayout.BeginHorizontal();
EditorGUIUtility.labelWidth = 100f;
if (!follower.autoStartPosition && !Application.isPlaying)
{
float lastStartpos = startPosition.floatValue;
EditorGUILayout.PropertyField(startPosition, new GUIContent("Start Position"));
if (GUILayout.Button("Set Distance", GUILayout.Width(85)))
{
DistanceWindow w = EditorWindow.GetWindow<DistanceWindow>(true);
w.Init(OnSetDistance, follower.CalculateLength());
}
}
else
{
EditorGUILayout.LabelField("Start position", GUILayout.Width(EditorGUIUtility.labelWidth));
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.PropertyField(unityOnBeginningReached);
EditorGUILayout.PropertyField(unityOnEndReached);
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
if (!Application.isPlaying)
{
for (int i = 0; i < followers.Length; i++)
{
if(followers[i].spline.sampleCount > 0)
{
if (!followers[i].autoStartPosition)
{
followers[i].SetPercent(startPosition.floatValue);
if (!followers[i].follow) SceneView.RepaintAll();
}
}
}
}
}
int lastDirection = direction.intValue;
base.BodyGUI();
if(lastDirection != direction.intValue)
{
SerializedProperty followSpeed = serializedObject.FindProperty("_followSpeed");
if(direction.intValue == (int)Spline.Direction.Forward)
{
followSpeed.floatValue = Mathf.Abs(followSpeed.floatValue);
} else
{
followSpeed.floatValue = -Mathf.Abs(followSpeed.floatValue);
}
}
}
protected override void DuringSceneGUI(SceneView currentSceneView)
{
base.DuringSceneGUI(currentSceneView);
SplineFollower user = (SplineFollower)target;
if (user == null) return;
if (Application.isPlaying)
{
if (!user.follow) DrawResult(user.modifiedResult);
return;
}
if (user.spline == null) return;
if (user.autoStartPosition)
{
user.spline.Project(user.transform.position, ref result, user.clipFrom, user.clipTo);
DrawResult(result);
} else if(!user.follow) DrawResult(user.result);
if (followers.Length == 1)
{
speedModifierEditor.DrawScene();
}
}
}
}