24 lines
631 B
C#
24 lines
631 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ObjectMove : MonoBehaviour
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{
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[SerializeField]
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private Space _space;
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[SerializeField]
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private Vector3 _offset;
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[SerializeField]
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private float _time;
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[SerializeField]
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private int _repeatCount = 1;
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private void Start()
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{
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if (_space == Space.Self)
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LeanTween.moveLocal(gameObject, transform.localPosition + _offset, _time).setLoopPingPong(_repeatCount);
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else
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LeanTween.move(gameObject, transform.position + _offset, _time).setLoopPingPong(_repeatCount);
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}
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}
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