119 lines
3.1 KiB
C#
119 lines
3.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Events;
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public class UITextShow : MonoBehaviour
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{
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private TMPro.TextMeshProUGUI _text;
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private Coroutine coroutine;
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public UnityEvent OnTimeTick;
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public UnityEvent OnTimeEnd;
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public string Prefix;
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public string Postfix;
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public string Text => _text.text;
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private void Awake()
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{
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_text = GetComponent<TMPro.TextMeshProUGUI>();
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}
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public void SetText(string text)
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{
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if(_text == default)
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{
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Debug.LogError($"Try to change text which in null", this);
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return;
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}
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_text.SetText($"{Prefix}{text}{Postfix}");
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_text.SetAllDirty();
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}
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public void SetText(int num)
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{
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SetText(num.ToString());
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}
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public void SetText(string text, float afterDelay, Action onStart, Action onEnd)
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{
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if (coroutine != null)
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{
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StopCoroutine(coroutine);
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}
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coroutine = StartCoroutine(SetText_Coroutine(text, afterDelay, onStart, onEnd));
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}
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public void ShowSubtitle(string text, float delay, float afterDelay, Action onStart, Action onEnd)
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{
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if (coroutine != null)
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{
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StopCoroutine(coroutine);
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}
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coroutine = StartCoroutine(Subtitle_Coroutine(text, delay, afterDelay, onStart, onEnd));
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}
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public void ShowTimer(int time, string afterTimerText, float afterDelay, Action onStart, Action onEnd)
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{
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if (coroutine != null)
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{
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StopCoroutine(coroutine);
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}
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StartCoroutine(Timer_Coroutine(time, afterTimerText, afterDelay, onStart, onEnd));
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}
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private IEnumerator Timer_Coroutine(int time, string afterTimerText, float afterDelay, Action onStart, Action onEnd)
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{
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onStart?.Invoke();
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for (int i = time; i > 0; i--)
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{
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SetText(i.ToString());
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OnTimeTick?.Invoke();
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yield return new WaitForSeconds(1);
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}
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SetText(afterTimerText);
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yield return new WaitForSeconds(afterDelay);
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//_text.SetText(string.Empty);
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OnTimeEnd?.Invoke();
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onEnd?.Invoke();
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}
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private IEnumerator Subtitle_Coroutine(string text, float delay, float afterDelay, Action onStart, Action onEnd)
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{
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onStart?.Invoke();
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < text.Length; i++)
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{
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sb.Append(text[i]);
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SetText(sb.ToString());
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OnTimeTick?.Invoke();
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yield return new WaitForSeconds(delay);
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}
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yield return new WaitForSeconds(afterDelay);
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SetText(string.Empty);
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OnTimeEnd?.Invoke();
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onEnd?.Invoke();
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}
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private IEnumerator SetText_Coroutine(string text, float afterDelay, Action onStart, Action onEnd)
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{
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onStart?.Invoke();
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SetText(text);
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yield return new WaitForSeconds(afterDelay);
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SetText(string.Empty);
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OnTimeEnd?.Invoke();
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onEnd?.Invoke();
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}
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}
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