47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BNG {
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/// <summary>
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/// Scales an object's local Z scale to match a Begin / End point
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/// </summary>
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public class ScaleBetweenPoints : MonoBehaviour {
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public Transform Begin;
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public Transform End;
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public bool DoUpdate = true;
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public bool DoLateUpdate = false;
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public bool LookAtTarget = false;
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void Update() {
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if(DoUpdate) {
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doScale();
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}
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}
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void LateUpdate() {
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if (DoLateUpdate) {
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doScale();
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}
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}
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void doScale() {
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if(LookAtTarget) {
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transform.position = Begin.position;
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transform.LookAt(End, transform.up);
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}
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Vector3 objectScale = transform.localScale;
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float distance = Vector3.Distance(Begin.position, End.position);
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Vector3 newScale = new Vector3(objectScale.x, objectScale.y, distance);
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transform.localScale = newScale;
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transform.position = (Begin.position + End.position) / 2;
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}
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}
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}
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