53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BNG {
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/// <summary>
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/// Spawn an arrow if Trigger is grabbed
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/// </summary>
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public class ArrowGrabArea : MonoBehaviour {
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Bow theBow;
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// Start is called before the first frame update
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void Start() {
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theBow = transform.parent.GetComponent<Bow>();
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}
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void OnTriggerEnter(Collider other) {
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// Grabber entered grab area. We can potentially grab an arrow
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Grabber grabObject = other.GetComponent<Grabber>();
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if (grabObject != null) {
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theBow.ClosestGrabber = grabObject;
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// Not holding anything.
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if (!grabObject.HoldingItem) {
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theBow.CanGrabArrow = true;
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}
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// Holding an arrow
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else if(grabObject.HoldingItem && grabObject.HeldGrabbable != null) {
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// A held Arrow entered the grab area but has not yet been knocked
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Arrow arrowObject = grabObject.HeldGrabbable.GetComponent<Arrow>();
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if (arrowObject != null && theBow.GrabbedArrow == null) {
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theBow.GrabArrow(arrowObject);
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}
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}
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}
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}
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void OnTriggerExit(Collider other) {
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// Grabber exited grab area. No longer able to grab an arrow
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Grabber grabObject = other.GetComponent<Grabber>();
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if (theBow.ClosestGrabber != null && grabObject != null && theBow.ClosestGrabber == grabObject) {
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theBow.CanGrabArrow = false;
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theBow.ClosestGrabber = null;
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}
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}
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}
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}
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