rabidus-test/Assets/Dreamteck/Splines/Editor/Sample Modifiers/MeshScaleModifierEditor.cs

44 lines
1.2 KiB
C#

namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class MeshScaleModifierEditor : SplineSampleModifierEditor
{
public bool allowSelection = true;
private float addTime = 0f;
public MeshScaleModifierEditor(MeshGenerator user, SplineUserEditor editor, int channelIndex) : base(user, editor, "_channels/["+channelIndex+"]/_scaleModifier")
{
title = "Scale Modifiers";
}
public void ClearSelection()
{
selected = -1;
}
public override void DrawInspector()
{
base.DrawInspector();
if (!isOpen) return;
if (GUILayout.Button("Add New Scale"))
{
var key = AddKey(addTime - 0.1f, addTime + 0.1f);
key.FindPropertyRelative("scale").vector3Value = Vector3.one;
UpdateValues();
}
}
protected override void KeyGUI(SerializedProperty key)
{
SerializedProperty scale = key.FindPropertyRelative("scale");
base.KeyGUI(key);
EditorGUILayout.PropertyField(scale);
}
}
}