345 lines
12 KiB
C#
345 lines
12 KiB
C#
namespace Dreamteck.Splines.Editor
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{
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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using System.Collections.Generic;
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public class PointModule : EditorModule
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{
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protected bool isClosed
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{
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get { return editor.GetSplineClosed(); }
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}
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protected int sampleRate
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{
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get { return editor.GetSplineSampleRate(); }
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}
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protected Spline.Type splineType
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{
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get { return editor.GetSplineType(); }
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}
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protected Color color {
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get { return editor.drawColor; }
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}
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protected SplineEditor editor;
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protected SerializedSplinePoint[] points {
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get { return editor.points; }
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set { editor.points = value; }
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}
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protected List<int> selectedPoints
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{
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get { return editor.selectedPoints; }
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set { editor.selectedPoints = value; }
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}
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public Vector3 center
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{
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get
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{
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Vector3 avg = Vector3.zero;
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if (points.Length == 0) return avg;
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for (int i = 0; i < points.Length; i++) avg += points[i].position;
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return avg / points.Length;
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}
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}
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public Vector3 selectionCenter
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{
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get
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{
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Vector3 avg = Vector3.zero;
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if (selectedPoints.Count == 0) return avg;
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for (int i = 0; i < selectedPoints.Count; i++) avg += points[selectedPoints[i]].position;
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return avg / selectedPoints.Count;
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}
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}
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protected EditorGUIEvents eventModule;
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public delegate void UndoHandler(string title);
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public delegate void EmptyHandler();
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public delegate void IntHandler(int value);
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public delegate void IntArrayHandler(int[] values);
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public Spline.Direction duplicationDirection = Spline.Direction.Forward;
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public Color highlightColor = Color.white;
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public bool showPointNumbers = false;
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public event EmptyHandler onBeforeDeleteSelectedPoints;
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public event EmptyHandler onSelectionChanged;
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public event IntArrayHandler onDuplicatePoint;
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private bool movePivot = false;
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private Vector3 idealPivot = Vector3.zero;
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public PointModule(SplineEditor editor)
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{
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this.editor = editor;
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eventModule = editor.eventModule;
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}
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protected override void RecordUndo(string title)
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{
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if (editor.undoHandler != null) editor.undoHandler(title);
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}
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protected override void Repaint()
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{
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if (editor.repaintHandler != null) editor.repaintHandler();
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}
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public override void BeforeSceneDraw(SceneView current)
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{
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base.BeforeSceneDraw(current);
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Event e = Event.current;
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if (movePivot)
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{
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SceneView.lastActiveSceneView.pivot = Vector3.Lerp(SceneView.lastActiveSceneView.pivot, idealPivot, 0.02f);
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if (e.type == EventType.MouseDown || e.type == EventType.MouseUp) movePivot = false;
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if (Vector3.Distance(SceneView.lastActiveSceneView.pivot, idealPivot) <= 0.05f)
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{
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SceneView.lastActiveSceneView.pivot = idealPivot;
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movePivot = false;
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}
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}
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if (e.type == EventType.KeyDown && e.keyCode == KeyCode.Delete && HasSelection())
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{
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DeleteSelectedPoints();
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e.Use();
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}
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if(e.type == EventType.ExecuteCommand && Tools.current == Tool.None)
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{
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switch (e.commandName)
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{
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case "FrameSelected":
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if (points.Length > 0)
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{
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e.commandName = "";
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FramePoints();
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e.Use();
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}
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break;
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case "SelectAll":
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e.commandName = "";
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ClearSelection();
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for (int i = 0; i < points.Length; i++)
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{
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AddPointSelection(i);
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}
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e.Use();
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break;
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case "Duplicate":
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if (points.Length > 0 && selectedPoints.Count > 0)
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{
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e.commandName = "";
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DuplicateSelected();
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e.Use();
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}
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break;
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}
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}
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}
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public virtual void DuplicateSelected()
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{
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if (selectedPoints.Count == 0) return;
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SplinePoint[] newPoints = new SplinePoint[points.Length + selectedPoints.Count];
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SplinePoint[] duplicated = new SplinePoint[selectedPoints.Count];
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editor.SetPointsCount(newPoints.Length);
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int index = 0;
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for (int i = 0; i < selectedPoints.Count; i++) duplicated[index++] = points[selectedPoints[i]].CreateSplinePoint();
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int min = points.Length - 1, max = 0;
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for (int i = 0; i < selectedPoints.Count; i++)
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{
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if (selectedPoints[i] < min) min = selectedPoints[i];
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if (selectedPoints[i] > max) max = selectedPoints[i];
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}
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int[] selected = selectedPoints.ToArray();
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selectedPoints.Clear();
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if (duplicationDirection == Spline.Direction.Backward)
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{
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for (int i = 0; i < min; i++) newPoints[i] = points[i].CreateSplinePoint();
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for (int i = 0; i < duplicated.Length; i++)
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{
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newPoints[i + min] = duplicated[i];
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selectedPoints.Add(i + min);
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}
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for (int i = min; i < points.Length; i++) newPoints[i + duplicated.Length] = points[i].CreateSplinePoint();
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}
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else
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{
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for (int i = 0; i <= max; i++) newPoints[i] = points[i].CreateSplinePoint();
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for (int i = 0; i < duplicated.Length; i++)
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{
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newPoints[i + max + 1] = duplicated[i];
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selectedPoints.Add(i + max + 1);
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}
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for (int i = max + 1; i < points.Length; i++) newPoints[i + duplicated.Length] = points[i].CreateSplinePoint();
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}
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editor.SetPointsArray(newPoints);
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RegisterChange();
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if (onDuplicatePoint != null) onDuplicatePoint(selected);
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}
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public virtual void Reset()
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{
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}
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public bool HasSelection()
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{
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return selectedPoints.Count > 0;
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}
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public void ClearSelection()
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{
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selectedPoints.Clear();
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Repaint();
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if (editor.selectionChangeHandler != null) editor.selectionChangeHandler();
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if (onSelectionChanged != null) onSelectionChanged();
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}
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protected void DeleteSelectedPoints()
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{
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if (onBeforeDeleteSelectedPoints != null)
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{
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onBeforeDeleteSelectedPoints();
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}
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for (int i = 0; i < selectedPoints.Count; i++)
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{
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DeletePoint(selectedPoints[i]);
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for (int n = i; n < selectedPoints.Count; n++)
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{
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selectedPoints[n]--;
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}
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}
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ClearSelection();
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RegisterChange();
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editor.ApplyModifiedProperties(true);
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}
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protected void DeletePoint(int index)
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{
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editor.DeletePoint(index);
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RegisterChange();
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}
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public void InverseSelection()
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{
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List<int> inverse = new List<int>();
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for (int i = 0; i < (isClosed ? points.Length - 1 : points.Length); i++)
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{
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bool found = false;
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for (int j = 0; j < selectedPoints.Count; j++)
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{
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if (selectedPoints[j] == i)
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{
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found = true;
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break;
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}
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}
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if (!found) inverse.Add(i);
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}
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selectedPoints = new List<int>(inverse);
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Repaint();
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if (editor.selectionChangeHandler != null) editor.selectionChangeHandler();
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if (onSelectionChanged != null) onSelectionChanged();
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}
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protected void SelectPoint(int index)
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{
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if (selectedPoints.Count == 1 && selectedPoints[0] == index) return;
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selectedPoints.Clear();
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selectedPoints.Add(index);
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Repaint();
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if (editor.selectionChangeHandler != null) editor.selectionChangeHandler();
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if (onSelectionChanged != null) onSelectionChanged();
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}
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protected void DeselectPoint(int index)
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{
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if (selectedPoints.Contains(index))
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{
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selectedPoints.Remove(index);
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Repaint();
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if (editor.selectionChangeHandler != null) editor.selectionChangeHandler();
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if (onSelectionChanged != null) onSelectionChanged();
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}
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}
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protected void SelectPoints(List<int> indices)
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{
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selectedPoints.Clear();
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for (int i = 0; i < indices.Count; i++)
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{
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selectedPoints.Add(indices[i]);
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}
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Repaint();
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if (editor.selectionChangeHandler != null) editor.selectionChangeHandler();
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if (onSelectionChanged != null) onSelectionChanged();
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}
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protected void AddPointSelection(int index)
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{
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if (selectedPoints.Contains(index)) return;
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selectedPoints.Add(index);
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Repaint();
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if (editor.selectionChangeHandler != null) editor.selectionChangeHandler();
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if (onSelectionChanged != null) onSelectionChanged();
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}
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protected void FramePoints()
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{
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if (points.Length == 0) return;
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Vector3 center = Vector3.zero;
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Camera camera = SceneView.lastActiveSceneView.camera;
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Transform cam = camera.transform;
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Vector3 min = Vector3.zero, max = Vector3.zero;
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if (HasSelection())
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{
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for (int i = 0; i < selectedPoints.Count; i++)
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{
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center += points[selectedPoints[i]].position;
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Vector3 local = cam.InverseTransformPoint(points[selectedPoints[i]].position);
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if (local.x < min.x) min.x = local.x;
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if (local.y < min.y) min.y = local.y;
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if (local.z < min.z) min.z = local.z;
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if (local.x > max.x) max.x = local.x;
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if (local.y > max.y) max.y = local.y;
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if (local.z > max.z) max.z = local.z;
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}
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center /= selectedPoints.Count;
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}
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else
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{
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for (int i = 0; i < points.Length; i++)
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{
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center += points[i].position;
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Vector3 local = cam.InverseTransformPoint(points[i].position);
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if (local.x < min.x) min.x = local.x;
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if (local.y < min.y) min.y = local.y;
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if (local.z < min.z) min.z = local.z;
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if (local.x > max.x) max.x = local.x;
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if (local.y > max.y) max.y = local.y;
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if (local.z > max.z) max.z = local.z;
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}
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center /= points.Length;
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}
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movePivot = true;
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idealPivot = center;
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}
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}
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}
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