76 lines
2.7 KiB
C#
76 lines
2.7 KiB
C#
namespace Dreamteck.Splines.Editor
|
|
{
|
|
using UnityEngine;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEditor;
|
|
|
|
public class SplineToolsWindow : EditorWindow
|
|
{
|
|
private static SplineTool[] tools;
|
|
private int toolIndex = -1;
|
|
private Vector2 scroll = Vector2.zero;
|
|
private const float menuWidth = 150f;
|
|
[MenuItem("Window/Dreamteck/Splines/Tools")]
|
|
static void Init()
|
|
{
|
|
SplineToolsWindow window = (SplineToolsWindow)EditorWindow.GetWindow(typeof(SplineToolsWindow));
|
|
window.Show();
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
titleContent = new GUIContent("Spline Tools");
|
|
name = "Spline tools";
|
|
autoRepaintOnSceneChange = true;
|
|
|
|
List<Type> types = FindDerivedClasses.GetAllDerivedClasses(typeof(SplineTool));
|
|
tools = new SplineTool[types.Count];
|
|
int count = 0;
|
|
foreach (Type t in types)
|
|
{
|
|
tools[count] = (SplineTool)Activator.CreateInstance(t);
|
|
count++;
|
|
}
|
|
if (toolIndex >= 0 && toolIndex < tools.Length) tools[toolIndex].Open(this);
|
|
}
|
|
|
|
void OnDestroy()
|
|
{
|
|
if (toolIndex >= 0 && toolIndex < tools.Length) tools[toolIndex].Close();
|
|
}
|
|
|
|
void OnGUI()
|
|
{
|
|
if (tools == null) Awake();
|
|
GUI.color = new Color(0f, 0f, 0f, 0.15f);
|
|
GUI.DrawTexture(new Rect(0, 0, menuWidth, position.height), SplineEditorGUI.white, ScaleMode.StretchToFill);
|
|
GUI.color = Color.white;
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.BeginScrollView(scroll, GUILayout.Width(menuWidth), GUILayout.Height(position.height-10));
|
|
if (tools == null) Init();
|
|
SplineEditorGUI.SetHighlightColors(SplinePrefs.highlightColor, SplinePrefs.highlightContentColor);
|
|
for (int i = 0; i < tools.Length; i ++)
|
|
{
|
|
if (SplineEditorGUI.EditorLayoutSelectableButton(new GUIContent(tools[i].GetName()), true, toolIndex == i))
|
|
{
|
|
if (toolIndex >= 0 && toolIndex < tools.Length) tools[toolIndex].Close();
|
|
toolIndex = i;
|
|
if (toolIndex < tools.Length) tools[toolIndex].Open(this);
|
|
}
|
|
}
|
|
GUILayout.EndScrollView();
|
|
|
|
|
|
if(toolIndex >= 0 && toolIndex < tools.Length)
|
|
{
|
|
GUILayout.BeginVertical();
|
|
tools[toolIndex].Draw(new Rect(menuWidth, 0, position.width - menuWidth - 5f, position.height - 10));
|
|
GUILayout.EndVertical();
|
|
}
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
}
|
|
}
|