24 lines
513 B
C#
24 lines
513 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class VFXController : MonoBehaviour
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{
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[SerializeField] private Transform _point;
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[SerializeField] private GameObject _vfx;
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public void ShowVFX(Transform parent)
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{
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_vfx.SetActive(true);
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_point.transform.parent = parent;
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_point.transform.localPosition = Vector3.zero;
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}
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public void HideVFX()
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{
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_vfx.SetActive(false);
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_point.transform.parent = null;
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}
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}
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