52 lines
2.1 KiB
C#
52 lines
2.1 KiB
C#
#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace BrainFailProductions.PolyFew
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{
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public class PolyFewResetter
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{
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public static void ResetToInitialState()
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{
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//PolyFew Doesn't show up for multiple objects so don't do anything
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if(UtilityServices.dataContainer == null) { return; }
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//if (Selection.gameObjects != null && Selection.gameObjects.Length > 1) { return; }
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//if (Selection.activeGameObject == null) { return; }
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UtilityServices.RestoreMeshesFromPairs(UtilityServices.dataContainer.objectMeshPairs);
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UtilityServices.dataContainer.reductionPending = false;
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UtilityServices.dataContainer.reductionStrength = 0;
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if(Selection.activeGameObject != null)
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{
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UtilityServices.dataContainer.triangleCount = UtilityServices.CountTriangles(UtilityServices.dataContainer.considerChildren, UtilityServices.dataContainer.objectMeshPairs, Selection.activeGameObject);
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}
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}
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public static void RefreshObjectMeshPairs(GameObject forObject)
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{
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//PolyFew Doesn't show up for multiple objects so don't do anything
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if (UtilityServices.dataContainer == null) { return; }
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//if (Selection.gameObjects != null && Selection.gameObjects.Length > 1) { return; }
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//forObject = Selection.activeGameObject;
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if (forObject == null) { return; }
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UtilityServices.dataContainer.objectMeshPairs = UtilityServices.GetObjectMeshPairs(forObject, true, true);
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UtilityServices.dataContainer.triangleCount = UtilityServices.CountTriangles(UtilityServices.dataContainer.considerChildren, UtilityServices.dataContainer.objectMeshPairs, forObject);
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bool found = UtilityServices.dataContainer.objectsHistory != null;
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// Delete the Undo Redo history as they contain older meshes and have become invalid
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if (found) { UtilityServices.dataContainer.objectsHistory.Destruct(); }
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}
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}
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}
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#endif |