rabidus-test/Assets/PolyFew/Scripts/NonEditor/PolyFewResetter.cs

52 lines
2.1 KiB
C#

#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace BrainFailProductions.PolyFew
{
public class PolyFewResetter
{
public static void ResetToInitialState()
{
//PolyFew Doesn't show up for multiple objects so don't do anything
if(UtilityServices.dataContainer == null) { return; }
//if (Selection.gameObjects != null && Selection.gameObjects.Length > 1) { return; }
//if (Selection.activeGameObject == null) { return; }
UtilityServices.RestoreMeshesFromPairs(UtilityServices.dataContainer.objectMeshPairs);
UtilityServices.dataContainer.reductionPending = false;
UtilityServices.dataContainer.reductionStrength = 0;
if(Selection.activeGameObject != null)
{
UtilityServices.dataContainer.triangleCount = UtilityServices.CountTriangles(UtilityServices.dataContainer.considerChildren, UtilityServices.dataContainer.objectMeshPairs, Selection.activeGameObject);
}
}
public static void RefreshObjectMeshPairs(GameObject forObject)
{
//PolyFew Doesn't show up for multiple objects so don't do anything
if (UtilityServices.dataContainer == null) { return; }
//if (Selection.gameObjects != null && Selection.gameObjects.Length > 1) { return; }
//forObject = Selection.activeGameObject;
if (forObject == null) { return; }
UtilityServices.dataContainer.objectMeshPairs = UtilityServices.GetObjectMeshPairs(forObject, true, true);
UtilityServices.dataContainer.triangleCount = UtilityServices.CountTriangles(UtilityServices.dataContainer.considerChildren, UtilityServices.dataContainer.objectMeshPairs, forObject);
bool found = UtilityServices.dataContainer.objectsHistory != null;
// Delete the Undo Redo history as they contain older meshes and have become invalid
if (found) { UtilityServices.dataContainer.objectsHistory.Destruct(); }
}
}
}
#endif