32 lines
682 B
C#
32 lines
682 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace BNG {
|
|
|
|
[CustomEditor(typeof(Explosive))]
|
|
[CanEditMultipleObjects]
|
|
public class ExplosiveEditor : Editor {
|
|
|
|
Explosive explosive;
|
|
|
|
public override void OnInspectorGUI() {
|
|
|
|
explosive = (Explosive)target;
|
|
|
|
if (GUILayout.Button("Explode!")) {
|
|
if(Application.isPlaying) {
|
|
explosive.DoExplosion();
|
|
}
|
|
else {
|
|
Debug.Log("(Play Mode Only)");
|
|
}
|
|
}
|
|
|
|
base.OnInspectorGUI();
|
|
}
|
|
}
|
|
}
|
|
|