29 lines
639 B
C#
29 lines
639 B
C#
using UnityEngine;
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using System.Collections;
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namespace CurvedUI
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{
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public class CUI_PerlinNoiseRotation : MonoBehaviour
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{
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public float samplingSpeed = 1;
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public float maxrotation = 60;
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RectTransform rectie;
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// Use this for initialization
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void Start()
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{
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rectie = transform as RectTransform;
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}
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// Update is called once per frame
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void Update()
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{
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rectie.localEulerAngles = new Vector3(0, 0, Mathf.PerlinNoise(Time.time * samplingSpeed, Time.time * samplingSpeed).Remap(0, 1, -maxrotation, maxrotation));
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}
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}
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}
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