29 lines
716 B
C#
29 lines
716 B
C#
using BNG;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class VibrationSettings
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{
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public float Frequency;
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public float Amplitude;
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public float Duration;
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}
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public class HapticsEffect : MonoBehaviour
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{
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private InputBridge inputBridge;
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private void Awake()
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{
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inputBridge = GetComponent<InputBridge>();
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}
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public void Vibrate(VibrationSettings vibration)
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{
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inputBridge.VibrateController(vibration.Frequency, vibration.Amplitude, vibration.Duration, ControllerHand.Left);
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inputBridge.VibrateController(vibration.Frequency, vibration.Amplitude, vibration.Duration, ControllerHand.Right);
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}
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}
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