23 lines
456 B
C#
23 lines
456 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnergyItem : MonoBehaviour, ICollectable
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{
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[SerializeField]
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private float _energy = 1;
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private EnergyController _energyController;
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private void Awake()
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{
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_energyController = FindObjectOfType<EnergyController>();
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}
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public void Collect()
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{
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_energyController.Energy += _energy;
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Destroy(gameObject);
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}
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}
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