rabidus-test/Assets/Scripts/PlayerSetup.cs

66 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSetup : MonoBehaviour
{
public static PlayerSetup Instance;
private PlayerInfo _playerInfo;
[SerializeField]
private Player _currentPlayer;
public Player CurrentPlayer => _currentPlayer;
public PlayerInfo PlayerInfo => _playerInfo;
private void Awake()
{
if (Instance == null)
{
Instance = this;
}
else if (Instance == this)
{
Destroy(gameObject);
}
DontDestroyOnLoad(gameObject);
LoadPlayerData();
}
private void LoadPlayerData()
{
SaveLoadController.Instance.Load(ref _playerInfo);
}
public Player CreateNewPlayer()
{
_currentPlayer = new Player();
_playerInfo.AddNewPlayer(_currentPlayer);
SaveLoadController.Instance.Save(_playerInfo);
return _currentPlayer;
}
public void SetPlayerName(string name)
{
_currentPlayer.Name = name;
SaveLoadController.Instance.Save(_playerInfo);
}
public void SetPlayerScore(float score)
{
_currentPlayer.Score = score;
}
public void UnlockMonument(MonumentInfo info)
{
_currentPlayer.UnlockedMonumets.Add(info);
}
public bool TryFindMonument(MonumentInfo info)
{
return _currentPlayer.UnlockedMonumets.Contains(info);
}
}