57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UIPanel : MonoBehaviour
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{
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public bool HideOnStart = true;
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public bool UseScale = true;
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public float ScaleTime = 0.5f;
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private CanvasGroup canvasGroup;
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private void Awake()
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{
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canvasGroup = GetComponent<CanvasGroup>();
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}
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private void Start()
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{
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if (HideOnStart)
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{
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canvasGroup.alpha = 0;
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canvasGroup.blocksRaycasts = false;
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}
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}
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public void ShowPanel()
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{
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if (UseScale)
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{
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gameObject.transform.localScale = Vector3.zero;
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gameObject.LeanScale(Vector3.one, 0.5f);
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}
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canvasGroup.alpha = 1;
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canvasGroup.blocksRaycasts = true;
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}
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public void HidePanel()
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{
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if (UseScale)
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{
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gameObject.transform.localScale = Vector3.one;
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gameObject.LeanScale(Vector3.zero, 0.5f).setOnComplete(() =>
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{
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canvasGroup.alpha = 0;
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canvasGroup.blocksRaycasts = false;
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});
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}
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else
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{
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canvasGroup.alpha = 0;
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canvasGroup.blocksRaycasts = false;
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}
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}
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}
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