rabidus-test/Assets/SoundPlayer.cs

63 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundPlayer : MonoBehaviour
{
private AudioSource source;
private Coroutine _coroutine;
private float _muteVolume;
private void Awake()
{
source = gameObject.AddComponent<AudioSource>();
}
public void Play(Sound sound)
{
_muteVolume = sound.MuteVolume;
source.clip = sound.Clip;
source.volume = sound.Volume;
source.pitch = sound.Pitch;
source.priority = sound.Priority;
source.playOnAwake = sound.PlayOnAwake;
source.loop = sound.Loop;
source.spatialBlend = sound.Zone;
source.Play();
if (!sound.Loop)
Destroy(gameObject, 40);
}
public void Stop()
{
source.Stop();
if (_coroutine != null)
StopCoroutine(_coroutine);
}
public void Mute(float time)
{
if (_coroutine != null)
StopCoroutine(_coroutine);
_coroutine = StartCoroutine(Mute_Coroutine(time));
}
private IEnumerator Mute_Coroutine(float time)
{
Debug.Log("Mute started");
float oldVolume = source.volume;
source.volume = _muteVolume;
yield return new WaitForSeconds(time + 1);
Debug.Log("Mute ended");
source.volume = oldVolume;
_coroutine = null;
}
}