70 lines
1.3 KiB
C#
70 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UIFader : MonoBehaviour
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{
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public float FadeTime;
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private CanvasGroup canvasGroup;
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private void Awake()
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{
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canvasGroup = GetComponent<CanvasGroup>();
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}
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private bool isShow = true;
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public bool HideOnStart = false;
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private void Start()
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{
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if (HideOnStart)
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HidePanel();
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}
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private void OnDisable()
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{
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LeanTween.cancel(gameObject);
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}
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public void ShowPanel()
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{
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if (canvasGroup == null)
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return;
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//LeanTween.value(0, 1, FadeTime).setOnUpdate((float x) =>
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//{
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// canvasGroup.alpha = x;
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//});
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canvasGroup.alpha = 1;
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canvasGroup.blocksRaycasts = true;
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isShow = true;
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}
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public void HidePanel()
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{
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if (canvasGroup == null)
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return;
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//LeanTween.value(1, 0, FadeTime).setOnUpdate((float x) =>
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//{
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// canvasGroup.alpha = x;
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//});
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canvasGroup.alpha = 0;
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canvasGroup.blocksRaycasts = false;
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isShow = false;
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}
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public void Toggle()
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{
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if (isShow)
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HidePanel();
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else
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ShowPanel();
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}
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}
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