21 lines
461 B
C#
21 lines
461 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Monumet")]
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[System.Serializable]
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public class MonumentInfo : ScriptableObject
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{
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public bool AllMaps;
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public string Name;
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public string SceneName;
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public Sprite Image;
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[TextArea]
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public string Description;
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public GameObject MiniModel;
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public float Score;
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public AudioClip ShortClip;
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public AudioClip LongClip;
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}
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