rabidus-test/Assets/MonumentPreviewController.cs

48 lines
1.1 KiB
C#

using BNG;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonumentPreviewController : MonoBehaviour
{
private Grabbable _grabbable;
private MonumentMini _monumentMini;
private MonumentPreview _monumentPreview;
private MonumentPreviewSound _previewSound;
private void Awake()
{
_previewSound = FindObjectOfType<MonumentPreviewSound>();
_grabbable = GetComponent<Grabbable>();
_monumentMini = GetComponent<MonumentMini>();
_monumentPreview = GetComponent<MonumentPreview>();
}
private void OnEnable()
{
_grabbable.OnUniqueGrabbed.AddListener(OnGrab);
}
private void OnDisable()
{
_grabbable.OnUniqueGrabbed.RemoveListener(OnGrab);
}
private void OnGrab(Grabber arg)
{
_monumentPreview.ShowInfo(_monumentMini.Info);
_previewSound.PlaySound(_monumentMini.Info.ShortClip);
}
#if UNITY_EDITOR
[ContextMenu("Debug show preview")]
private void DebugShow()
{
OnGrab(null);
}
#endif
}